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Complete Blender Creator 2.8: Archive Course
Getting Going In Blender
Welcome To The Course (1:52)
Install and Overview (9:40)
WARNING (1:50)
Adding Objects (8:22)
Transforms (13:52)
Duplication (16:44)
Your First Materials (16:28)
Quiz 1
QT - Intro To Snapping (5:36)
Camera Setup Moving Around Your Models (7:55)
A Basic 3 Point Light Setup (14:18)
The Outliner (3:49)
Rendering Out Your Scene (7:00)
Sharing Your Work And Our Community (3:14)
Quiz 2
Intro and Setup Final Challenge (14:45)
Blender's Interface (6:41)
User Preferences (8:56)
Intro and Setup Section Wrap Up (1:02)
Your First 3D Model In Blender
Introduction to Box Modelling (0:40)
Basic Modelling Concepts (1:19)
Edit Mode (8:18)
Vertices, Edges And Faces (7:31)
Merging Vertices In Blender (13:30)
Extruding In Blender (8:33)
Quiz 3
Pivot Points (12:11)
Multiple Materials (14:00)
Mid-Section Challenge A Small Scene (10:51)
What Are Normals? (2:52)
Normals In Blender (10:26)
Quiz 4
Insetting In Blender (11:32)
Edge Loops, Loop Cut and Slide (10:10)
QT - Sliding (3:38)
Mistakes When Subdividing A Surface (11:04)
QT - Different Selection Methods (9:51)
Quiz 5
The Snapping Tool (10:14)
More Than One Way (2:21)
Using The Array Modifier (10:59)
Joining Mesh Objects (5:59)
Finish Your Mayan Pyramid (5:19)
Quiz 6
Block Modelling Wrap Up (1:05)
Bowling Ball And Pins
Welcome To Bowling Ball And Pins (1:05)
Knowing Your Topic And Specification (5:38)
Blender Model Scale And Units (4:58)
Importing Reference Material (9:39)
Importing Reference Alternative (3:36)
Placeholders (8:44)
Introduction To Bézier Curves (15:25)
Quiz 7
Converting A Curve To Mesh (5:54)
Spin In Blender (10:17)
Different Material Properties (11:16)
Choosing An Appropriate Sphere (10:40)
Bevel Vertex (4:38)
Quiz 8
QT - To Sphere (2:56)
Extruding To A Normal (5:30)
Sharp Edges On Curved Surfaces (13:41)
Importing Simple Blender Files (8:59)
Collection Basics (5:53)
Adding New Scenes (8:09)
Eevee’s Shadow Options (17:58)
Eevee Render Settings (13:11)
Quiz 9
Fun With Physics (14:06)
Bowling Pin and Ball Wrap Up (0:42)
Low Poly Chess Set
Introduction To The Low Poly Chess Set (1:26)
Managing A Larger Project (5:07)
Planning Your Project (4:15)
Mesh Objects Vs Mesh Data (11:47)
Re-centring Your Objects (3:52)
Creating A Standard Asset (9:42)
Using The Bevel Tool (11:57)
QT View port and Camera Clipping (4:53)
What Is Low Poly? (3:09)
Dissolving Geometry (7:08)
Edge Rings (7:14)
Exploring Alternatives To Bevelling (10:02)
Appending Vs Duplication (11:06)
Bridging Edge Loops (13:39)
Using Common Features (12:22)
3D Cursor And Origins (10:01)
Boolean Modifier (6:15)
Boolean In Edit Mode (3:55)
Parent And Children - Collections and Organisations (12:54)
Introduction To Empties (15:54)
QT Better Viewport Control (7:24)
Lighting - Lamp Types (15:44)
Controlling Materials - Roughness (8:22)
Hiding Unneeded Objects (5:51)
Your First Texture (15:21)
Introduction To The Mapping Node (15:32)
Managing Your Chess Scene Assets (5:14)
Generated Textures (7:47)
Topology - Tris, Quads, nGons (17:31)
Non-Planar Geometry (4:32)
The Mirror Modifier (31:08)
Rook Challenge (8:22)
King Challenge (15:24)
Setup Your Chess Scene (7:26)
Multiple Cameras (9:36)
Camera Properties (4:03)
Depth Of Field In Eevee (10:21)
Grouping for Export / Collections (4:07)
Creating An Assets Portfolio Scene (7:47)
Chess Set Wrap Up (0:52)
An Animated Lamp
Animated Lamp Introduction (0:53)
Animation Design Document (8:17)
Scene and Asset Design (4:32)
Introduction To The Grease Pencil (14:24)
Workflow Choices (3:34)
Creating A Backdrop (7:01)
Making The Grease Pencil Real (4:28)
Cycles Vs Eevee (5:07)
Cycles On A Mac (3:36)
Dedicated Graphics Cards (9:38)
Lighting Cycles Vs Eevee (16:04)
Reflections Cycles Vs Eevee (7:20)
Rendering A Small Area (5:32)
Using Curves To Generate Geometry (17:04)
Altering Curve Resolution (9:18)
Converting A Curve Obj To A Mesh Obj (12:38)
Existing Geometry To Create New (9:12)
Creating Sharper Edges (8:45)
Lowering Your Cycles Render Time (13:51)
Introduction to Armatures (8:05)
Revisiting the Mirror Modifier (13:09)
Adding Bones To Our Armature (10:49)
Applying Transforms With Animations (7:15)
Pose Mode (6:42)
Constraining Bones Movement (9:35)
The Lamp Upper Arm (5:21)
The Screw Modifier (13:13)
The Solidify Modifier (11:41)
The Bevel Modifier (11:08)
Finishing The Lamp And Rig (7:11)
Introduction To The Shader Editor (20:13)
Simple Worn Edges (14:43)
Lamps And Emissive Materials (13:08)
Auto Inverse Kinematics (IK) (7:11)
IK Control Bones (9:03)
Auto IK Constraints (9:53)
IK Limits (8:43)
The Timeline (7:40)
Keyframes (15:17)
Auto Keyframing (3:36)
The Dope Sheet Overview (6:14)
The Graph Editor Overview (16:52)
Setting Up The Camera (9:21)
Rough Render Techniques (9:55)
Rendering An Animation (10:47)
Safely Rendering Longer Animations (11:00)
Multi-Blender Renders (12:08)
Vertex Groups (9:02)
Re-Rigging The Lamp (12:03)
Exporting Your Animated Lamp (13:59)
Animated Lamp Wrap Up (0:46)
Modular Assets
Section Intro - Modular Assets (0:26)
Intro to Modular Design (3:55)
Making the Barrels (6:59)
Adding Character to Objects (8:55)
Creating the Crates (13:05)
Creating the Pillars (11:50)
Creating the Pillar Detail (11:11)
Creating the Wall (7:16)
Creating the Wall Details (9:48)
Creating the Door Surround (9:20)
Creating the Door Details (11:20)
Organising the Modules (8:34)
Creating the Floor Tiles (10:28)
Creating the Torch (6:03)
Creating the Dungeon Layout (7:08)
Material Slots (8:15)
Texture Atlas (6:04)
Texture Atlas & Slots Combined (6:12)
Finish the Texturing (4:55)
Lighting & Mood (11:33)
Modular Assets Wrap Up (0:27)
Furry Heads
Section Intro - Furry Heads (0:49)
Using Metaballs (11:38)
Metaball Families (6:55)
Basics Of Sculpting (16:27)
Preparing To Sculpt A Head (7:04)
Sculpt The Head Shape (13:58)
Sculpt The Eyes (15:46)
Sculpt The Ears (9:11)
Sculpt The Nose (5:34)
Sculpt The Neck (5:43)
Sculpt The Mouth (3:39)
Vertex Painting Experimenting (13:59)
Blending Vertex Paint Layers (19:07)
Sub Surface Scattering (9:38)
Simple Eyeball Texture (10:12)
Hair Particle System (8:55)
Particle Edit Tools (20:07)
Weight Painting For Hair (11:32)
Hair Strand Shape (7:12)
Hair Color Variety (7:25)
Shrinkwrap & Eyebrows (9:45)
Animal Reference Images (7:12)
Blocking Out Our Shape (6:49)
Sculpt Animal Body (6:19)
Sculpt Animal Head (10:40)
Set Up Lights & Camera (5:28)
Find Your Fur Style (11:28)
Groom The Body (7:53)
Adding Face Fuzz (8:15)
Whiskers Particle System (9:02)
Eyes To See With (11:28)
Deleting Hair Particles (2:35)
Grass Particle System (10:57)
Image As Plane Particles (11:49)
HDRI And Tidy Up (5:51)
Furry Heads Wrap Up (0:51)
Well Done (1:19)
Bonus Section - Game Asset Pack
Game Asset Pack Introduction (2:01)
What's Coming Up (3:26)
Modular Design (23:05)
Planning Your Project (2:23)
Reference Material (8:45)
Version Control (4:08)
Designing Your World (6:30)
Level Of Detail (7:56)
Managing Your Assets (7:59)
Doorway Challenge (9:57)
Profile Modelling By Extrusion (12:11)
Profile Modelling With Curves (13:20)
Profile Modelling Using Mesh Objects (11:48)
Window Challenge (13:52)
Checking Pieces Fit Together (18:23)
Creating Your Own ShortCuts (6:03)
Datablocks (13:50)
Linking To An External Datablock (11:19)
Linking Blend Files - Proxies (11:48)
Linking Blend Files - Library Overrides (7:19)
Linking Blend Files - Making Local (14:00)
File Structure & Naming (11:13)
Finish Your Basic Building Blocks (13:54)
What Are Textures? (13:33)
Where Can You Get Textures? (4:02)
The Node Wrangler (12:49)
Texture Mapping And Projection (16:25)
Extras
All Downloads
Creating the Pillar Detail
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