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Complete Blender Creator 2.8: Learn 3D Modelling for Beginners
Getting Going In Blender
Welcome To The Course (1:52)
Install and Overview (9:40)
WARNING (1:50)
Adding Objects (8:22)
Transforms (13:52)
Duplication (16:44)
Your First Materials (16:28)
Quiz 1
QT - Intro To Snapping (5:36)
Camera Setup Moving Around Your Models (7:55)
A Basic 3 Point Light Setup (14:18)
The Outliner (3:49)
Rendering Out Your Scene (7:00)
Sharing Your Work And Our Community (3:14)
Quiz 2
Intro and Setup Final Challenge (14:45)
Blender's Interface (6:41)
User Preferences (8:56)
Intro and Setup Section Wrap Up (1:02)
Your First 3D Model In Blender
Introduction to Box Modelling (0:40)
Basic Modelling Concepts (1:19)
Edit Mode (8:18)
Vertices, Edges And Faces (7:31)
Merging Vertices In Blender (13:30)
Extruding In Blender (8:33)
Quiz 3
Pivot Points (12:11)
Multiple Materials (14:00)
Mid-Section Challenge A Small Scene (10:51)
What Are Normals? (2:52)
Normals In Blender (10:26)
Quiz 4
Insetting In Blender (11:32)
Edge Loops, Loop Cut and Slide (10:10)
QT - Sliding (3:38)
Mistakes When Subdividing A Surface (11:04)
QT - Different Selection Methods (9:51)
Quiz 5
The Snapping Tool (10:14)
More Than One Way (2:21)
Using The Array Modifier (10:59)
Joining Mesh Objects (5:59)
Finish Your Mayan Pyramid (5:19)
Quiz 6
Block Modelling Wrap Up (1:05)
What Now?
Bowling Ball And Pins
Welcome To Bowling Ball And Pins (1:05)
Knowing Your Topic And Specification (5:38)
Blender Model Scale And Units (4:58)
Importing Reference Material (9:39)
Importing Reference Alternative (3:36)
Placeholders (8:44)
Introduction To Bézier Curves (15:25)
Quiz 7
Converting A Curve To Mesh (5:54)
Spin In Blender (10:17)
Different Material Properties (11:16)
Choosing An Appropriate Sphere (10:40)
Bevel Vertex (4:38)
Quiz 8
QT - To Sphere (2:56)
Extruding To A Normal (5:30)
Sharp Edges On Curved Surfaces (13:41)
Importing Simple Blender Files (8:59)
Collection Basics (5:53)
Adding New Scenes (8:09)
Eevee’s Shadow Options (17:58)
Eevee Render Settings (13:11)
Quiz 9
Fun With Physics (14:06)
Bowling Pin and Ball Wrap Up (0:42)
Low Poly Chess Set
Introduction To The Low Poly Chess Set (1:26)
Managing A Larger Project (5:07)
Planning Your Project (4:15)
Mesh Objects Vs Mesh Data (11:47)
Re-centring Your Objects (3:52)
Creating A Standard Asset (9:42)
Using The Bevel Tool (11:57)
QT View port and Camera Clipping (4:53)
What Is Low Poly? (3:09)
Dissolving Geometry (7:08)
Edge Rings (7:14)
Exploring Alternatives To Bevelling (10:02)
Appending Vs Duplication (11:06)
Bridging Edge Loops (13:39)
Using Common Features (12:22)
3D Cursor And Origins (10:01)
Boolean Modifier (6:15)
Boolean In Edit Mode (4:56)
Parent And Children - Collections and Organisations (12:54)
Introduction To Empties (15:54)
QT Better Viewport Control (7:24)
Lighting - Lamp Types (15:44)
Controlling Materials - Roughness (8:22)
Hiding Unneeded Objects (5:51)
Your First Texture (15:21)
Introduction To The Mapping Node (15:32)
Managing Your Chess Scene Assets (5:14)
Generated Textures (7:47)
Topology - Tris, Quads, nGons (17:31)
Non-Planar Geometry (4:32)
The Mirror Modifier (31:08)
Rook Challenge (8:22)
King Challenge (15:24)
Setup Your Chess Scene (7:26)
Multiple Cameras (9:36)
Camera Properties (4:03)
Depth Of Field In Eevee (10:21)
Grouping for Export / Collections (4:07)
Creating An Assets Portfolio Scene (7:47)
Chess Set Wrap Up (0:52)
An Animated Lamp
Animated Lamp Introduction (0:53)
Animation Design Document (8:17)
Scene and Asset Design (4:32)
Introduction To The Grease Pencil (14:24)
Workflow Choices (3:34)
Creating A Backdrop (7:01)
Making The Grease Pencil Real (4:28)
Cycles Vs Eevee (5:07)
Cycles On A Mac (3:36)
Dedicated Graphics Cards (9:38)
Lighting Cycles Vs Eevee (16:04)
Reflections Cycles Vs Eevee (7:20)
Rendering A Small Area (5:32)
Using Curves To Generate Geometry (17:04)
Altering Curve Resolution (9:18)
Converting A Curve Obj To A Mesh Obj (12:38)
Existing Geometry To Create New (9:12)
Creating Sharper Edges (8:45)
Lowering Your Cycles Render Time (13:51)
Introduction to Armatures (8:05)
Revisiting the Mirror Modifier (13:09)
Adding Bones To Our Armature (10:49)
Applying Transforms With Animations (7:15)
Pose Mode (6:42)
Constraining Bones Movement (9:35)
The Lamp Upper Arm (5:21)
The Screw Modifier (13:13)
The Solidify Modifier (11:41)
The Bevel Modifier (11:08)
Finishing The Lamp And Rig (7:11)
Introduction To The Shader Editor (20:13)
Simple Worn Edges (14:43)
Lamps And Emissive Materials (13:08)
Auto Inverse Kinematics (IK) (7:11)
IK Control Bones (9:03)
Auto IK Constraints (9:53)
IK Limits (8:43)
The Timeline (7:40)
Keyframes (15:17)
Auto Keyframing (3:36)
The Dope Sheet Overview (6:14)
The Graph Editor Overview (16:52)
Setting Up The Camera (9:21)
Rough Render Techniques (9:55)
Rendering An Animation (10:47)
Safely Rendering Longer Animations (11:00)
Multi-Blender Renders (12:08)
Vertex Groups (9:02)
Re-Rigging The Lamp (12:03)
Exporting Your Animated Lamp (13:59)
Animated Lamp Wrap Up (0:46)
Modular Assets
Section Intro - Modular Assets (0:26)
Intro to Modular Design (3:55)
Making the Barrels (6:59)
Adding Character to Objects (8:55)
Creating the Crates (13:05)
Creating the Pillars (11:50)
Creating the Pillar Detail (11:11)
Creating the Wall (7:16)
Creating the Wall Details (9:48)
Creating the Door Surround (9:20)
Creating the Door Details (11:20)
Organising the Modules (8:34)
Creating the Floor Tiles (10:28)
Creating the Torch (6:03)
Creating the Dungeon Layout (7:08)
Material Slots (8:15)
Texture Atlas (6:04)
Texture Atlas & Slots Combined (6:12)
Finish the Texturing (4:55)
Lighting & Mood (11:33)
Modular Assets Wrap Up (0:27)
Furry Heads
Section Intro - Furry Heads (0:49)
Using Metaballs (11:38)
Metaball Families (6:55)
Basics Of Sculpting (16:27)
Preparing To Sculpt A Head (7:04)
Sculpt The Head Shape (13:58)
Sculpt The Eyes (15:46)
Sculpt The Ears (9:11)
Sculpt The Nose (5:34)
Sculpt The Neck (5:43)
Sculpt The Mouth (3:39)
Vertex Painting Experimenting (13:59)
Blending Vertex Paint Layers (19:07)
Sub Surface Scattering (9:38)
Simple Eyeball Texture (10:12)
Hair Particle System (8:55)
Particle Edit Tools (20:07)
Weight Painting For Hair (11:32)
Hair Strand Shape (7:12)
Hair Color Variety (7:25)
Shrinkwrap & Eyebrows (9:45)
Animal Reference Images (7:12)
Blocking Out Our Shape (6:49)
Sculpt Animal Body (6:19)
Sculpt Animal Head (10:40)
Set Up Lights & Camera (5:28)
Find Your Fur Style (11:28)
Groom The Body (7:53)
Adding Face Fuzz (8:15)
Whiskers Particle System (9:02)
Eyes To See With (11:28)
Deleting Hair Particles (2:35)
Grass Particle System (10:57)
Image As Plane Particles (11:49)
HDRI And Tidy Up (5:51)
Furry Heads Wrap Up (0:51)
Well Done (1:19)
Bonus Section - Game Asset Pack
Game Asset Pack Introduction (2:01)
What's Coming Up (3:26)
Modular Design (23:05)
Planning Your Project (2:23)
Reference Material (8:45)
Version Control (4:08)
Designing Your World (6:30)
Level Of Detail (7:56)
Managing Your Assets (7:59)
Doorway Challenge (9:57)
Profile Modelling By Extrusion (12:11)
Profile Modelling With Curves (13:20)
Profile Modelling Using Mesh Objects (11:48)
Window Challenge (13:52)
Checking Pieces Fit Together (18:23)
Creating Your Own ShortCuts (6:03)
Datablocks (13:50)
Linking To An External Datablock (11:19)
Linking Blend Files - Proxies (11:48)
Linking Blend Files - Library Overrides (7:19)
Linking Blend Files - Making Local (14:00)
File Structure & Naming (11:13)
Finish Your Basic Building Blocks (13:54)
What Are Textures? (13:33)
Where Can You Get Textures? (4:02)
The Node Wrangler (12:49)
Texture Mapping And Projection (16:25)
Extras
All Downloads
Rendering Out Your Scene
Setup Resolution Settings.
Render Out your first render!
Switch between cycles and Eevee Rendering.
Have something extrnal to Blender that you can share with others.