Unreal VR Dev: Make VR Experiences with Unreal Engine in C++

Learn How To Build Stunning Video Games in Virtual Reality. Tutorials Cover Design for Oculus Rift & Steam VR w/C++11.

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"Great course! It really goes into the core of many of the most important aspects of VR as it currently stands. I will strongly recommend it to anyone interested in VR development."

- Alex Andersson

Learn to build beautiful Virtual Reality experiences. This course teaches you everything you need to know to build your very own VR apps and games in the world class Unreal Engine.

Unreal is a massively powerful game engine that puts performance and graphics first. It includes industry-grade VR tools that power some of the best high-end experiences on the market such as Robo Recall. That's why Unreal is the perfect tool to create your own VR experiences.

Virtual Reality is being used to develop apps and experiences for a broad range of industries beyond games. You can do Architectural Visualisation by walking around a building before it is built. You can sketch and sculpt car designs directly in 3D without a modeller. And, of course, you can play games in a completely different way.

But Unreal being as powerful as it is and VR, so new, it can be hard to know where to start. This course makes understanding Unreal VR super easy. Not only do we show you how to use the engine's VR features, but we teach you the fundamental concepts of VR development. By teaching you the fundamentals, we will put you ahead in the rapidly developing VR space.

Looking for other Unreal content such as multiplayer, or a beginner course? Check out our other Unreal Engine tutorials.

This course is aimed at beginner to intermediate Unreal users with some knowledge of C++. Not too confident? Don't worry, the course will take you through everything step by step and give you plenty of practice to build up that confidence with coding.

Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students.

Become a pioneer of VR and create the future!


"Loving the delivery of the information. Hats off to the team for putting together a solid course that helps embed information using a hands on approach."

- Bruce Quinton

What will you learn in this course?

  • Understand and explain the unique challenges presented by VR hardware such as motion sickness.
  • Recreate the most common mechanisms of VR games such as teleportation, spatial UI and object interaction.
  • Compare solutions to VR challenges and assess which perform best in a given context.
  • Choose the most appropriate mechanisms for their own games and projects.

Are there any course requirements or prerequisites?

  • An Oculus Rift or Steam VR compatible headset.
  • A PC or Mac meeting the minimum specifications of the headset.
  • Comfortable with using UE4 editor for basic scene editing.
  • Able to use the UE4 Blueprint editor to make basic behaviours.
  • Able to use C++ to create actors with basic behaviours.

"This is my second course with Sam and Ben -- I learned a lot about VR development. As usual the instruction is top notch. I hope you create more courses for UE4!"

- Marc M

Your Instructor


Sam Pattuzzi
Sam Pattuzzi

Sam wrote his first game at 14, hacking together little games in Macromedia Flash during his summer holidays. Not long after, he taught himself C++ followed by Python and web programming. He was hooked.

In 2010 he went to study Computer Science at the University of Cambridge and he's been in Cambridge ever since. That is where he caught the entrepreneurial bug and realised he wouldn't want a traditional job for long. So after a few years working in various jobs to get experience, he quit and started burning through his savings looking for his calling.

At the end of 2015, he was coaching some friends to improve their programming skills. Realising how much he loved it, he started creating online courses and reached out to Ben for help. Fast forward and he's part of the GameDev.tv gang and gets to hang out with our awesome community!


Course Curriculum (17+ hours)


  Architecture Explorer (6 hours 52 minutes)
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  • Preview
    Course Promo (1:45)
  • Preview
    Welcome And Course Orientation (12:01)
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    Take The Self Assessement Quiz
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    Getting Into VR (8:46)
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    Movement Section Overview (5:11)
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    Basic Controller Movement (17:18)
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    Importing An ArchViz Environment (15:59)
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    Mid-section Quiz
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    Playspace Movement and Colliders (15:54)
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    What Is VR Sickness? (15:34)
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    Line Tracing A Teleport Destination (19:38)
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    Importing And Using Materials (13:33)
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    Fades, Timers and Teleporting (19:20)
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    Mid-section Quiz
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    Projecting Onto The NavMesh (19:16)
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    PostProcessing Materials (20:15)
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    Dynamic Material Instances (13:31)
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    Adjusting Radius With A Curve (15:36)
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    Creating Tunnel Vision (20:18)
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    Mid-section Quiz
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    Hand Controller Components (16:16)
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    Parabolic Teleport Pointer (14:57)
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    Using A USplineComponent (21:09)
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    Dynamically Constructing UObjects (20:51)
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    Deforming Meshes With Splines (19:30)
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    Mid-section Quiz
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    Notes for 4.22
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    Extracting A Hand Controller Actor (19:05)
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    Querying Overlapping Actors (20:09)
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    Haptic Feedback Effects (12:11)
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    Climbing Motion (15:48)
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    Climbing Motion Part 2 (16:23)
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    End Of Section Quiz
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    End Of Section Review (2:22)
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    What Now?
  Light Painter (10 hours 14 minutes)
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  • Start
    User Interface Section Introduction (4:52)
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    Creating A VR Pawn Setup (17:35)
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    Binding Actions To Motion Controllers (15:01)
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    3D Painting With Spline Meshes (17:02)
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    Frame Rate In VR (11:16)
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    Performance Bottlenecks (11:10)
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    Mid-section Quiz
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    Performance Optimisation (13:07)
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    Reducing DrawCalls With Instancing (12:03)
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    Rotating & Scaling Stroke Meshes (13:29)
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    Instanced Mesh Materials (12:01)
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    Saving Game State (13:21)
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    Mid-section Quiz
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    Loading A SaveGame (11:57)
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    Serialising The Game State (15:17)
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    Serialising Actors To Structs (13:54)
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    Renaming C++ Base Classes (16:35)
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    Introduction To Vector Design (19:17)
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    Mid-section Quiz
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    Understanding Good VR Design (16:03)
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    Designing User Interface For VR (16:49)
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    Ergonomic 3D UI Layout In Unreal (14:04)
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    UI Widget Interaction In 3D (14:30)
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    Converting A Design To UMG - Part 1 (12:58)
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    Mid-section Quiz
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    Converting A Design To UMG - Part 2 (12:33)
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    Converting A Design To UMG - Part 3 (7:41)
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    Binding UPROPERTY to UMG (11:38)
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    Spawning Widgets In C++ (11:49)
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    Converting PaintingPicker to C++ (14:32)
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    Naming Each Slot Uniquely (13:26)
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    Mid-section Quiz
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    Iterating Over All SaveGames (17:48)
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    Populating The Game List UI (10:24)
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    Binding Text Widgets To C++ (7:57)
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    Setting TextBlock Content From C++ (9:38)
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    Button Actions And Splash Screens (10:47)
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    Parsing Level Options In GameMode (8:20)
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    Mid-section Quiz
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    Loading Save Games In GameMode (8:28)
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    Handling Saving In GameMode (9:39)
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    Initialize - BeginPlay For Widgets (9:59)
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    Hooking Up The Add Functionality (13:55)
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    Clearing Children of UPanelWidget (6:55)
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    Mid-section Quiz
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    Connecting a LeftHandController (11:48)
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    Adding Menus To Hand Controllers (11:37)
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    Overriding a Scene Component (12:43)
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    Refactoring SaveAndQuit (6:27)
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    Create a Pagination Dot Widget (5:27)
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    Mid-section Quiz
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    Spawning a Pagination Dot (9:15)
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    Editing UPanelSlot in C++ (7:08)
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    Transparent Widgets In The World (10:02)
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    Calculating Number Of Pages (12:55)
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    Mid-section Quiz
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    Refreshing The Pagination State (10:17)
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    Latching an Analogue Input (14:02)
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    Moving Between Pages (9:24)
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    Updating The Pages (7:25)
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    How To Become A VR Master (7:40)
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    End of Section Quiz
  Self Assessment and Next Steps (0 hours 0 minutes)
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    Self Assessment
  Extras (0 hours 0 minutes)
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Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

Get started now!