Unreal Engine 5 Blueprints - First Person Shooter (FPS)

Learn how to create an FPS game from scratch with no coding using Unreal Engine 5 Blueprints!

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Unreal Engine 5 Blueprints - First Person Shooter (FPS) - EARLY ACCESS

Learn how to make an FPS using Unreal Blueprints.


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Ready to create a game in the amazing world of Unreal Engine 5?

Make an awesome first person shooter game, where players will be spawned into a level with a handful of dangerous drones and tasked with destroying them to clear the zone!

Your game will have it all! You’ll create a first person shooter character, with movement mechanics and animation. Attach weapons and combat with effects including sounds and particle systems.

Then you get to create hostile enemy drones with pathfinding. Finally adding Game Mode and HUD with countdown timers, health bars, announcements, game states and score. Oh and it wouldn’t be a FPS game without health and ammo pickups, so you’ll learn that too!

You’ll be doing all of this in Blueprints, so you won’t need experience in programming or C++. We’ll walk you through the new Unreal Engine 5 (UE5) interface. And you'll learn best practises for setting up Blueprints and creating game logic.

All of the assets are provided, but you’ll make the actual game yourself from scratch!

This course is ideal if you want to make your own video games in UE5, are a beginner with no game development experience or if you have experience in other engines such as Unity.

You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.

You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

So dive into the amazing world of UE5 now!


What you'll learn in this course:

  • First person shooter character creation
  • Weapons and combat with effects including sounds and particle systems
  • Hostile enemy drones with pathfinding
  • Game Mode and HUD with countdown timers, health bars, announcements, game states and score
  • Health and ammo pickups and more
 

Your Instructor


Stephen Ulibarri
Stephen Ulibarri

Stephen started college in 2012 at the University of New Mexico, and majored in Chemical Engineering. While interning at a national laboratory, his mentor introduced him to Python programming, and he was hooked. Shortly after, he picked up an interest in Unreal Engine and C++, and the rest is history.

While working as a TA for math courses at the university, Stephen discovered a passion for teaching. Students told him he explained concepts in a way they could understand, which was an extremely rewarding experience. He soon began making courses on programming and game development.

After graduating with a degree, Stephen's employer allowed him to take computer science courses, after which he got into the software engineering industry, working for a company that made surgical simulations for robotic surgery. He continued making courses until he quit to pursue his passion for teaching full time.

Stephen's excited to contribute his passion and excitement to the GameDev team & students!


Course Curriculum (8+ hours)


  Introduction & Setup (1 hours 23 minutes)
Available in days
days after you enroll
  • Start
    Welcome To The Course (1:29)
  • Start
    Getting Started (8:26)
  • Start
    Downloading Assets (8:19)
  • Start
    Shooter Level (4:44)
  • Start
    Night Sky (13:52)
  • Start
    Duplicate Objects (5:02)
  • Start
    Organizing Assets (11:25)
  • Start
    Community & Support (1:32)
  • Start
    Links & Resources
  • Start
    Editor Overview (7:11)
  • Start
    Placing Actors (14:18)
  • Start
    Object Hierarchy (7:11)
  Character Movement (1 hours 17 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Character Movement (0:41)
  • Start
    Creating The Character (10:29)
  • Start
    Adding A Camera (11:39)
  • Start
    Character Movement (11:54)
  • Start
    Controller Input (8:45)
  • Start
    Jumping (11:34)
  • Start
    Animation Blueprint (9:03)
  • Start
    Animation State Machines (13:23)
  The Weapon (1 hours 21 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - The Weapon (1:01)
  • Start
    Attaching The Weapon (13:00)
  • Start
    Aiming (10:12)
  • Start
    Aim Animations (10:50)
  • Start
    Muzzle Flash (10:48)
  • Start
    Single Shot Burst (3:47)
  • Start
    Firing Sound (2:40)
  • Start
    Fire Animation (8:55)
  • Start
    Aim Fire Animation (6:31)
  • Start
    Blueprint Functions (4:25)
  • Start
    Weapon Line Trace (9:23)
  The Drone (1 hours 17 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - The Drone (0:52)
  • Start
    The Drone Pawn (6:19)
  • Start
    Exploding the Drone (12:18)
  • Start
    Overlap Events (9:20)
  • Start
    Chasing The Player (7:08)
  • Start
    Explode On Contact (3:07)
  • Start
    Orient To Movement (13:36)
  • Start
    Patrol Points (9:30)
  • Start
    Patrolling (10:01)
  • Start
    Controlling Overlaps (5:46)
  Combat (1 hours 38 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Combat (1:18)
  • Start
    Crosshairs (13:02)
  • Start
    Damage (9:32)
  • Start
    Macros (3:35)
  • Start
    Character Health Bar (7:46)
  • Start
    Getting Hurt (6:50)
  • Start
    Automatic Fire (12:05)
  • Start
    Ammo (9:07)
  • Start
    Ammo Pickups (7:17)
  • Start
    Aggro When Shot (6:31)
  • Start
    Health Pickups (11:37)
  • Start
    Change Drone Lights (9:47)
  The Game Mode (1 hours 22 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - The Game Mode (1:38)
  • Start
    The Game Mode (9:12)
  • Start
    Drones Remaining (8:50)
  • Start
    Session States (9:56)
  • Start
    Warmup State (11:59)
  • Start
    In Progress State (7:29)
  • Start
    Time Format (12:10)
  • Start
    Player Won (5:10)
  • Start
    Player Died (5:53)
  • Start
    Finishing The Game (9:44)

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

Get started now!