Unreal Engine 5 Blueprints: First Person Shooter (FPS)
Learn how to make an FPS using Unreal Blueprints.
Ready to create a game in the amazing world of Unreal Engine 5?
Make an awesome first person shooter game, where players will be spawned into a level with a handful of dangerous drones and tasked with destroying them to clear the zone!
Your game will have it all! You’ll create a first person shooter character, with movement mechanics and animation. Attach weapons and combat with effects including sounds and particle systems.
Then you get to create hostile enemy drones with pathfinding. Finally adding Game Mode and HUD with countdown timers, health bars, announcements, game states and score. Oh and it wouldn’t be a FPS game without health and ammo pickups, so you’ll learn that too!
You’ll be doing all of this in Blueprints, so you won’t need experience in programming or C++. We’ll walk you through the new Unreal Engine 5 (UE5) interface. And you'll learn best practises for setting up Blueprints and creating game logic.
All of the assets are provided, but you’ll make the actual game yourself from scratch!
This course is ideal if you want to make your own video games in UE5, are a beginner with no game development experience or if you have experience in other engines such as Unity.
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
So dive into the amazing world of UE5 now!
What you'll learn in this course:
- First person shooter character creation
- Weapons and combat with effects including sounds and particle systems
- Hostile enemy drones with pathfinding
- Game Mode and HUD with countdown timers, health bars, announcements, game states and score
- Health and ammo pickups and more
Stephen started college in 2012 at the University of New Mexico, and majored in Chemical Engineering. While interning at a national laboratory, his mentor introduced him to Python programming, and he was hooked. Shortly after, he picked up an interest in Unreal Engine and C++, and the rest is history.
While working as a TA for math courses at the university, Stephen discovered a passion for teaching. Students told him he explained concepts in a way they could understand, which was an extremely rewarding experience. He soon began making courses on programming and game development.
After graduating with a degree, Stephen's employer allowed him to take computer science courses, after which he got into the software engineering industry, working for a company that made surgical simulations for robotic surgery. He continued making courses until he quit to pursue his passion for teaching full time.
Stephen's excited to contribute his passion and excitement to the GameDev team & students!
Course Curriculum (8+ hours)
PreviewWelcome To The Course (1:29)
StartGetting Started (8:26)
StartDownloading Assets (8:19)
StartShooter Level (4:44)
StartNight Sky (13:52)
StartDuplicate Objects (5:02)
StartOrganizing Assets (11:25)
StartCommunity & Support (1:40)
StartEditor Overview (7:11)
StartPlacing Actors (14:18)
StartObject Hierarchy (7:11)
Frequently Asked Questions
Get started now!