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Unreal Engine Cinematic Creator - Video Game Design Course

Learn How To Use Sequencer to Create Cinematic Cut Scenes & Gameplay Moments for Video Games in Unreal Engine 4.

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Make your own cinematic moments using Unreal Engine 4's Sequencer Tool.

Sequencer (which is included with the Unreal Editor - no additional download necessary) is a powerful editor which allows you to add tracks and animate everything from your cameras to your characters to your world.

In this course you will be able to do the following:

  • Create your own non-interactive cut scene which is triggered from gameplay.
  • Compose interesting camera shots and animate your cameras as if you were Steven Spielberg's personal camera operator.
  • Create movement and flavor in your levels by animating world events to take place as the player moves through your level (explosions and landslides anyone?).
  • Create simple gameplay systems such as allowing the player to open doors when they run near them.
  • Create animation sequences and render them to movie format so that you can make your own short films if you so desired.

And along the way we'll talk about cinematography theory such as the different types of shots you can create or the various ways to move your camera, including creating camera rails and camera cranes.


 

Course Curriculum (5+ hours)


  Section 1 - The Basics (1 hours 4 minutes)
Available in days
days after you enroll
  • Preview
    Welcome To The Course (0:46)
  • Preview
    Install Unreal Engine (2:58)
  • Preview
    Community & Support (3:32)
  • Preview
    Change Our Player's Hero (10:52)
  • Preview
    Build A Simple Reveal (12:09)
  • Preview
    Highlight With Lights (13:42)
  • Preview
    Quick Look At Cameras (7:26)
  • Preview
    Blueprints & Trigger Volumes (13:17)
  Section 2 - Sequencer & Cameras (1 hours 34 minutes)
Available in days
days after you enroll
  • Preview
    Section 2 - Sequencer & Cameras (0:51)
  • Preview
    Set Our Scene (8:00)
  • Preview
    Sequencer Introduction (15:46)
  • Preview
    Animating Cameras (11:15)
  • Preview
    Auto-Keying Animations (11:23)
  • Preview
    Animation Interpolation Options (3:11)
  • Preview
    Using The Fade Track (4:36)
  • Preview
    Cine Camera Settings (13:08)
  • Preview
    Using Camera Rig Cranes (10:32)
  • Preview
    Using Camera Rig Rails (5:41)
  • Preview
    Render Sequence As A Video (10:17)
  • Preview
    What Now?
  Section 3 - Triggering Sequences (0 hours 58 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Triggering Sequences (0:36)
  • Start
    Trigger Sequence From Gameplay (7:10)
  • Start
    Disable Player Control (8:41)
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    Trigger Objects To Move (11:42)
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    Automatic Doors With Sequencer (9:26)
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    Looping Platform With Sequencer (11:33)
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    Add SFX With Audio Track (3:28)
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    Add Music To Your Level (5:44)
  Section 4 - Making Cutscenes (1 hours 40 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Making Cutscenes (0:51)
  • Start
    Camera Movement Terminology (8:48)
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    Understanding Shot Types (14:08)
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    Add Character Animations (9:28)
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    Translating Character Animations (9:43)
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    Toggle Sequencer Actor Visibility (7:58)
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    Storyboarding Your Scene (11:16)
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    Block Out Our Sequence (5:28)
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    Dialogue Subscenes Track (5:42)
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    Add Our Camera Cuts (13:57)
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    Triggering & Tidying (12:02)
  • Start
    Course Wrap Up (1:04)

Your Instructor


Rick Davidson
Rick Davidson

Hi, I'm Rick, nice to meet you all. I've been making video games for a living for more than 14 years as a Game Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. I founded an Indie game studio, called Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. I also worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).

As a qualified Career Coach, I've helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.


Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

Get started now!