Unreal Engine 5: Action Adventure Game Development Course
Create your own 3rd Person action adventure game with Blueprints and Unreal 5's new features!Watch Promo
Unreal Engine 5 Action Adventure
Create your own 3rd Person action adventure game with Blueprints and Unreal 5's new features!
Join 734,000 Strong Student Community
Get Teaching Assistant Support
Earn a Completion Certificate
Enjoy 30-Day Money-Back Promise
Lifetime Access to Course
Make the 3rd person action adventure game you’ve always wanted too!
All using the latest tools in Unreal 5.1, including MetaHumans, Quixel Bridge, Nanite and Lumen.
You'll create a great looking game using Unreal’s latest and greatest features, such as creating a character using MetaHumans, using Quixel Bridge for assets and Lumen and Nanite to make the game visually stunning.
You'll use Unreal Blueprints visual scripting to create every aspect of your very own 3rd Person action adventure game. We'll teach you how to use raycasting to shoot weapons and deal damage to enemies, how to trigger events, move objects, create hazards and other important action adventure mechanics.
By the end of the course you’ll have your own playable level, complete with hazards, obstacles, pickups and interactables.
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
So dive into the amazing world of UE5 now!
Note: This course is currently in still production with Mike adding new content regularly.
Hi! I'm Mike, great to meet you!
I'm an educator and content creator, and absolutely love anything related to technology. I have been tinkering with game, web, software development, and far too many programming languages since 2005. I have since developed multiple self-released games, post regularly to a tech-based YouTube channel, and worked on professional projects across Unreal Engine, Unity, GameMaker Studio 2, PlayCanvas, GameSalad, and more.
Recently, I worked as a High School Computer Science and Game Design Teacher, using Unreal Engine and Unity in the classroom. Eventually, I semi-retired from teaching to move on to course and curriculum writing for a large curriculum provider, allowing my courses to reach schools all around the world. This felt like the right move from teaching locally, as it allowed me to impact a much wider audience.
After meeting Marc in the GameDev.tv discord, I was introduced to Ben and the rest was history! I had used GameDev.tv as a student for years, so I couldn't pass up the opportunity to be a part of the team and reach a whole new audience!
Course Curriculum (5+ hours)
StartWelcome To The Course (0:37)
StartInstalling Unreal Engine (5:28)
StartInstalling Unreal Engine 5 on Linux
StartSetting Up Our Project (10:20)
StartCommunity & Support (1:33)
StartAccessing Our Projects (4:38)
StartImporting Quixel Megascans (13:04)
StartCreating MetaHumans (5:19)
StartSetting Up MetaHumans (6:48)
StartSection Intro - Movement & Physics (0:42)
StartPhysics Objects (13:01)
StartCollectible Coins (9:38)
StartMaking Our Character Walk (8:00)
StartMaking Our Character Crouch (12:30)
StartCrouching While Walking (5:41)
StartAdding A Loss Condition (7:44)
StartAdding Stairs and Bridges (8:09)