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2019 RPG Core Combat Creator: Learn Intermediate Unity C# Coding

Learn How To Build Combat for Role Playing Game (RPG) in Unity. Tutorials Cover Code Architecture & Video Game Design.

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"I loved the course! I can't think of anything bad to say about it. The instructors answer questions really quickly and they have a great community.

They explain everything really clearly in the course, so I understand just about everything. They also give quizzes and challenges to challenge you, so you can see whether or not you learnt the subject.

I really loved this course."

- Ali Sz

This highly acclaimed course was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a pre-requisite.

Role Playing Games can be complex to create, with many interacting gameplay systems. We make it easy for you, with this online course that teaches you step-by-step how to make the foundations of any good RPG - from scratch.

In this course we're focusing on the core of any great RPG, giving your players a fun combat moment in a well crafted level, based upon a solid game design, built using a robust code architecture. You will follow our project, but also make the game entirely your own.

This is a highly realistic and comprehensive introduction to real game development. We'll be taking you through our process step-by-step, with all decisions justified and all avenues explored.

We will be dealing with AI pathfinding, creating a flexible special abilities system, and learning how to coordinate on a complex project. You'll learn to how to implement click-to-move gameplay, use asset packs, debug, make particle effects and more.

You'll need a basic grasp of Unity and C# before you get start, from there we'll be teaching you more advanced programming techniques such as C# delegates, interfaces, co-routines and more.

Building an RPG is an amazing way to level-up you game development skills, so why not join us and get started improving your game development right now?


"This course is great for someone who knows the basics of Unity and C#. You'll learn a ton of new things and you'll have a pretty great project at the end that can be changed easily and modified as you wish to create your own project."

- Leontin-Andrei Branga

What will you learn in this course?

  • Create core combat mechanics for melee, ranged and special attacks.
  • More advanced C# techniques such as interfaces, delegates, and co-routines.
  • Create pathfinding systems and patrol paths for enemies and NPCs.
  • Make a detailed level with terrain, enemies, triggers, lighting, particles and props.
  • Balance the player and enemy stats (eg. health, damage, movement, attack speed, and more).
  • Advanced game design, project management and code architecture strategies.

"A course worth thousands of dollars. Not only teaches you the code, but how to successfully manage a project. The project management training alone will change your life."

- Jason Cheladyn

Your Instructor


Sam Pattuzzi
Sam Pattuzzi

Sam wrote his first game at 14, hacking together little games in Macromedia Flash during his summer holidays. Not long after, he taught himself C++ followed by Python and web programming. He was hooked.

In 2010 he went to study Computer Science at the University of Cambridge and he's been in Cambridge ever since. That is where he caught the entrepreneurial bug and realised he wouldn't want a traditional job for long. So after a few years working in various jobs to get experience, he quit and started burning through his savings looking for his calling.

At the end of 2015, he was coaching some friends to improve their programming skills. Realising how much he loved it, he started creating online courses and reached out to Ben for help. Fast forward and he's part of the GameDev.tv gang and gets to hang out with our awesome community!


Course Curriculum (27+ hours)


  Introduction & Setup (0 hours 32 minutes)
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  • Preview
    Welcome To The Course (3:02)
  • Preview
    Install Unity 2018.3 (5:08)
  • Preview
    Install Visual Studio Code (6:50)
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    Not Making Intellisense?
  • Preview
    Quick Game Design Overview (2:22)
  • Preview
    Architectural Overview (7:24)
  • Preview
    Community & Support (8:08)
  Basic Movement (1 hours 40 minutes)
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  • Preview
    Section Overview - Basic Movement (1:03)
  • Preview
    Create A Simple Sandbox (13:16)
  • Preview
    Move Using Nav Mesh Agent (8:26)
  • Preview
    Refining Your Nav Mesh (11:27)
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    Introduction To Raycasting (6:51)
  • Preview
    Implement Click-To-Move (10:06)
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    Quiz - Basic Movement #1
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    Create A Fixed Follow Camera (6:48)
  • Preview
    Animation Blend Trees (12:41)
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    Match Animation To Movement (16:14)
  • Preview
    Basic Movement Tweaks (6:14)
  • Preview
    Project Folder Structure (7:11)
  • Preview
    Quiz - Basic Movement #2
  • Preview
    What Now?
  High Level Game Design (0 hours 28 minutes)
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  • Start
    Section Intro - High Level Design (1:09)
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    1.5 Page Game Design Document (10:26)
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    The Player Experience (6:58)
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    First Draft Of Your GDD (10:13)
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    Quiz - High Level Design #1
  Basic Combat (3 hours 6 minutes)
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  • Start
    Section Overview - Basic Combat (1:12)
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    Separating The Control Layer (12:21)
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    Namespaces To See Dependencies (13:00)
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    Raycasting For Components (14:34)
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    Implementing Action Priority (10:00)
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    Move Within Range (9:03)
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    Cancelling Combat With Movement (10:27)
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    Quiz - Basic Combat #1
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    Decoupling Dependency Cycles (11:02)
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    Dependency Inversion With Interfaces (10:11)
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    Add Attack Animation (5:55)
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    Trigger Animation In Code (8:34)
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    Throttling Our Attacks (6:13)
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    Taking Damage (8:47)
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    Nested Prefabs And Variants (12:03)
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    Using Prefab Variants (10:34)
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    Quiz - Basic Combat #2
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    Any State Animations (3:28)
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    Trigger Death Animation (4:27)
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    Stop Attacking Already (10:39)
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    Look Them In The Eyes (6:41)
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    Ignore Dead Enemies (6:25)
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    Bugs? What Bugs? (10:48)
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    Quiz - Basic Combat #3
  Enemy AI (1 hours 24 minutes)
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  • Start
    Section Overview - Enemy AI (2:20)
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    Calculating AI Chase Distance (9:01)
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    Swappable Control Systems (10:44)
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    Disable Control When Dead (10:27)
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    Visualising With Gizmos (6:55)
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    AI Guarding Behaviour (4:21)
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    Quiz - Enemy AI #1
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    That's Some Suspicious Behaviour (8:29)
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    Visualising Waypoints (9:13)
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    Waypoint Loops (6:37)
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    Patrolling Behaviour (9:28)
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    Dwelling At Waypoints (7:22)
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    Quiz - Enemy AI #2
  First Moment (1 hours 55 minutes)
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  • Start
    Section Overview - First Moment (1:03)
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    Design A Moment (8:03)
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    Sketch Your Moment (8:22)
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    Tips To Improve Workflow (10:39)
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    Craft The Environment (10:54)
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    Hits-To-Kill Design Metric (8:05)
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    Quiz - First Moment #1
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    Tweak Enemy Patrol (13:03)
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    Cinemachine Follow Camera (8:43)
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    Make Cinematic Sequence (16:13)
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    Trigger Cinemachine Cut Scene (9:39)
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    The Observer Pattern In C# (14:04)
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    Player Input In Cutscenes (7:07)
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    Quiz - First Moment #2
  Scene Management (1 hours 23 minutes)
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  • Start
    Section Overview - Scene Management (1:22)
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    Make A Second Scene (9:52)
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    Scene Loading Portals (7:47)
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    How Coroutines Work (10:12)
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    Wait For Scene To Load (7:00)
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    Player Spawn Point (11:04)
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    Cross Scene References (8:14)
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    Canvas Groups For Fading (2:28)
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    Quiz - Scene Management #1
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    Nested Coroutines For Fading (11:26)
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    Avoiding The Singleton Pattern (14:05)
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    Quiz - Scene Management #2
  Saving Asset Pack (1 hours 5 minutes)
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  • Preview
    Section Overview: Saving Asset Pack (2:23)
  • Preview
    The Saving System Overview (5:38)
  • Start
    Triggering Saving And Loading (8:52)
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    Saveable Components And GameObjects (14:05)
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    Challenge: Saveable Health (6:21)
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    Checkpoints Between Scenes (12:00)
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    Loading The Saved Scene (8:38)
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    Quiz - Saving Asset Pack
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    BONUS: Capturing Multiple Parameters (7:43)
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    BONUS: Runtime Objects
  Saving System (3 hours 24 minutes)
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  • Start
    Section Overview: Saving System (2:09)
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    Save System Design (6:53)
  • Preview
    Overview Of Binary Serialization (12:14)
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    File Paths In C# (5:18)
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    Understanding Unicode (11:47)
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    Filestream Read And Write In C# (8:23)
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    Converting To Binary In C# (10:08)
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    Quiz - Saving System #1
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    BinaryFormatter For Serialization (16:52)
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    Saveable Entities (15:49)
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    Generating UUIDs In C# (10:26)
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    Editing SerializedFields (15:03)
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    Serializing With SaveableEntities (8:54)
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    Saving Multiple Scenes - Part 1 (8:56)
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    Saving Multiple Scenes - Part 2 (7:45)
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    Checkpoints Between Scenes (8:33)
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    ISaveable Components (14:40)
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    Quiz - Saving System #2
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    Deduplicating UUIDs (12:46)
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    Restoring Health (6:39)
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    Reloading The Last Scene (12:56)
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    Fading Before Scene Load (8:45)
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    Quiz - Saving System #3
  Simple Weapons (3 hours 7 minutes)
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  • Start
    Section Overview: Simple Weapons (1:03)
  • Start
    Equip A Weapon (10:44)
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    Animator Override Controller (6:15)
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    Creating Scriptable Objects (7:28)
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    Unarmed As A Weapon (7:39)
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    Basic Weapon Pickup (11:23)
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    Quiz - Simple Weapons #1
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    Left Handed Weapons (11:45)
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    Make A Weapon Projectile (11:25)
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    Shoot Projectiles (12:24)
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    Damage From Projectiles (9:16)
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    Trails & Prefab Variants (12:03)
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    Quiz - Simple Weapons #2
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    Destroy Old Weapon (9:37)
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    Improve Projectile Behaviour (11:20)
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    Fireball Weapon & Pickup (6:41)
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    Fireball Particle System (8:58)
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    Projectile Impact Effect (5:49)
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    Quiz - Simple Weapons #3
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    Destroy The Unwanted (14:16)
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    Resetting The Default Animator (6:57)
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    Dynamic Resource Loading (9:46)
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    Saving Weapon Choice (5:47)
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    Pickup Respawning (7:03)
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    Quiz - Simple Weapons #4
  Character Stats (4 hours 22 minutes)
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  • Start
    Progression Design (9:51)
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    Progression Scriptable Object (11:28)
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    Looking Up The Health Stat (13:31)
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    Debug Health Display (11:58)
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    Enemy Health Display (6:31)
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    Awarding Experience Points (10:52)
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    Editing Scriptable Object Files (9:20)
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    Quiz - Character Stats #1
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    Finding A Stat By Enum (9:01)
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    Saving Experience Points (2:56)
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    Displaying Experience (5:26)
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    Performant Lookups With Dictionaries (11:28)
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    Levelling Up (14:25)
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    Displaying The Level (3:06)
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    Squashing Health Bugs (7:52)
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    Events And Delegates (12:29)
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    Delegates And Actions For Leveling Up (7:04)
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    Saving Race Conditions (6:46)
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    Level Up Events And Particle Effects (11:59)
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    Damage Progression (11:00)
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    Quiz - Character Stats #2
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    Extensible Modifier System (12:03)
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    Percentage Modifiers (12:09)
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    Data Hazards And Race Conditions (7:55)
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    Hunting Down Race Conditions (9:10)
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    Awake vs Start (11:35)
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    Lazy Initialisation (12:49)
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    Progression Stats Spreadsheet (20:05)
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    Quiz - Character Stats #3
  Final Polish (5 hours 4 minutes)
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  • Start
    Configurable Cursors (12:39)
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    Cursors And UI (10:36)
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    Generic Raycastable Components (14:49)
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    Cursor Type With IRaycastable (7:05)
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    Raycast Sorting (9:40)
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    Raycasting To A NavMesh (15:59)
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    Calculating A NavMesh Path (15:50)
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    Quiz - Final Polish #1
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    In Game UI (9:46)
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    Text Fading Animation (5:06)
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    Spawning Damage Text (7:59)
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    Using Unity Events (11:29)
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    Updating The Damage Text Value (5:08)
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    Unity Events With Parameters (6:34)
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    Health Bar UI (12:54)
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    Updating The Health Bar Scale (7:05)
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    Disabling Empty Health Bars (5:47)
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    Quiz - Final Polish #2
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    Fixing The Fader (11:33)
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    Coroutine Race Conditions (10:53)
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    Camera Facing LateUpdate Fix (1:56)
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    Sound Effects And UnityEvents (13:49)
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    Quiz - Final Polish #3
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    Weapon Prefab Refactor (7:22)
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    Fighter To Weapon Communication (9:42)
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    Boom Microphone Audio Listener (8:20)
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    Health Pickup Hack (8:20)
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    Visual Polish Audit (5:47)
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    Visual Polish Part 1 (7:28)
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    Visual Polish - Macro Details (11:42)
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    Visual Polish - Micro Details (12:12)
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    Quiz - Final Polish #4
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    Combat Moment Fine Tuning (6:24)
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    Bug: Attacking Distant Enemies (8:00)
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    Enemy AI Agro (7:35)
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    Enemy Mob Mechanics (10:13)
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    Bug: Shooting Over Water (3:09)
  • Start
    You've Finished The Course! (1:29)
  Extras (0 hours 0 minutes)
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    All Downloads

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

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