Make Online Games Using Unity's NEW Multiplayer Framework
A comprehensive course on Unity's Netcode For GameObjects (NGO). Intermediate C#. Networking. Gameplay & more..
Ever wanted to make your very own multiplayer games? The free Unity Game Engine is making the process easier than ever with its new Netcode For GameObjects (NGO) framework.
In this course we'll create a multiplayer top-down shooter that you can modify and turn into your own fun creation and play against 20 or more people simultaneously online. In the process you'll learn how to create and deploy a dedicated server with matchmaking.
We’ll be making a .io style game (like slither.io and agar.io), that can accommodate dozens of players. Through that process you’ll build the skills to make your own competitive or cooperative multiplayer game in any genre that interests you.
You’ll learn about networking and how to make the game a multiplayer. You’ll start building the core gameplay, making your tanks move, shoot, collect coins etc. Later you’ll add polish and more advanced features like leaderboards, mini maps and bounties.
You’ll take your game online using UGS (Unity Gaming Services) so players can connect over the internet without the need to port forward.
Finally you’ll learn how to make your game deployable as a dedicated server, so none of the players have to host the game. And you’ll learn to integrate matchmaking, so players can queue up, be matched together and have a server spun up for them to play on.
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
All students have access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
Jump in and start creating your own multiplayer game now. You’ll be playing it with your friends in no time
What you'll learn...
- Create an online multiplayer game using Unity’s Netcode for GameObjects (NGO) framework.
- Use Unity Gaming Services (UGS) Relay & Lobby to be able to self host without the need for port forwarding and sharing IP’s.
- Deploy to UGS to allow for dedicated Game Server Hosting.
- Implementing UGS Matchmaker so players can queue up and be automatically connected to a dedicated server.
Nathan has been making and modding games for as long as he can remember. He started to get serious about coding when he was 15 and quite quickly stumbled across Unity and has been deep within the engine ever since.
He really enjoys building systems, gameplay mechanics, and has spent a lot of time experimenting with multiplayer networking.
Online he goes by the name of Dapper Dino and has been growing his YouTube channel since 2018, mostly teaching people the more intermediate topics so that they can use Unity to make the game of their dreams!
He's also part of the Unity Insiders program which gives him access to the latest and greatest information as well as amazing connections with Unity developers and content creators. He's excited to share all this great knowledge with you!
Course Curriculum (15+ hours)
StartSection Intro - Core Gameplay (0:31)
StartImporting Assets (10:14)
StartReading Input (19:47)
StartNetwork Authority (17:55)
StartPlayer Movement (18:53)
StartPlayer Aiming (10:04)
StartNetworked Projectiles (14:06)
StartFiring Projectiles (15:57)
StartFiring Improvements (16:17)
StartHealth Component (10:40)
StartHealth Display (11:46)
StartDealing Damage (8:19)
StartCoin Wallet (7:32)
StartCoin Spawner (19:02)
StartMap Design (7:00)
StartCombat Polish (14:08)