Unity Multiplayer: Intermediate C# Coding & Networking
Create online multiplayer games in Unity using Mirror. Tutorials cover client-server model, LAN, using Steam, and more.
Watch PromoUnity Multiplayer: Intermediate C# Coding & Networking
Create online multiplayer games in Unity using Mirror. Tutorials cover client-server model, LAN, using Steam, and more.
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Learn how to create online multiplayer games in the Unity game engine using Mirror.
In this course we build a multiplayer Real Time Strategy (RTS) game that you can play online through the Steam API against your friends. You'll learn fundamental multiplayer development principles such as synching variables, remote procedure calls (RPCs) and writing server authoritative logic in a way that can be applied to your own indie multiplayer games.
This is not a course for absolute beginners. You'll need a basic grasp of Unity and C# before you get started so that you're ready for the more advanced concepts we'll be using such as events, interfaces, and inheritance.
All students have access to the Q&A forums where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success
Your Instructor
Nathan has been making and modding games for as long as he can remember. He started to get serious about coding when he was 15 and quite quickly stumbled across Unity and has been deep within the engine ever since.
He really enjoys building systems, gameplay mechanics, and has spent a lot of time experimenting with multiplayer networking.
Online he goes by the name of Dapper Dino and has been growing his YouTube channel since 2018, mostly teaching people the more intermediate topics so that they can use Unity to make the game of their dreams!
He's also part of the Unity Insiders program which gives him access to the latest and greatest information as well as amazing connections with Unity developers and content creators. He's excited to share all this great knowledge with you!
Course Curriculum (11+ hours)
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PreviewWelcome To The Course (1:45)
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PreviewImporting Mirror (9:25)
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StartUseful Resources
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PreviewClient-Server Model (9:58)
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StartNetwork Manager (21:02)
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StartSyncing Variables (16:40)
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StartSyncVar Callbacks (10:59)
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StartRemote Actions (15:07)
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StartServer Authority (9:38)
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StartNetwork Transform (11:19)
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StartMoving Our Player (17:28)
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StartSection Intro - RTS (2:16)
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StartProject Setup (5:21)
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StartMirror Package Version (0:24)
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StartOur First Unit (11:43)
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StartUnit Movement (14:40)
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StartSpawning Units (20:03)
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StartSelecting A Unit (17:58)
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StartCommanding Units (8:37)
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StartStoring Our Units (16:54)
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PreviewSelecting Multiple Units (21:45)
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StartImproving Selection & Movement (11:15)
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StartUnit Targeting (17:15)
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StartUnit Chasing (9:33)
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StartUnit Firing (20:50)
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StartDealing Damage (13:56)
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StartHealth UI (15:25)
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StartDestroying Units & Buildings (15:04)
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StartUnit Base Building (14:59)
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StartWinning The Game (15:57)
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StartGame Over (13:32)
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StartBuildings Setup (11:57)
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StartMaking Buildings (17:32)
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StartPlacing Buildings (20:36)
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StartSpawning Buildings (10:55)
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StartResource Generation (19:03)
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StartUnit Spawn Queues (20:46)
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StartBuilding Limits (14:07)
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StartTeam Colors (11:13)
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StartCamera Movement (18:22)
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StartMinimap (13:42)
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StartMinimap Movement (15:05)
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StartAdding Polish (9:04)
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StartAdding More Units (18:52)
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StartLobby UI (14:18)
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PreviewCreating A Lobby (13:50)
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StartStarting The Game (16:42)
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StartDisplaying Lobby Info (13:44)
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StartUsing The Steam Transport (16:48)
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StartUpdating Packages (11:57)
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StartCourse Wrap Up (0:59)
Frequently Asked Questions
Reviews
Mark Temby
"A very information dense course, I look forward to making my own multiplayer game and consolidating this knowledge."
Dallas Rathbone
"Course was excellent. Really enjoyed doing this course; I was hoping we might get into more network syncing detail and explanations on network behaviour usage but I am happy with what I learned! Thank you!"
Brahiam Esteven Quintero Torres
"I really liked the course content, would be even better if the game was not so complex so the teacher would not seem so rushed and so be able to go deeper into the topics. Thank you so much!"
Andreas Evananda Gusti Purwanto
"I have been using PUN2 for a bit of time, trying a new multiplayer framework for Unity is a nice change of pace. I like the way the lecturer structures the course and he explains it pretty well. It's been an enjoyable experience, thanks and have a nice day!"
Sergio Uribe
"Fantastic course to introduce us to Multiplayer and Networking. As it is brand new, even though it only has one game project, it covers pretty much the fundamentals of the differences and roles between the client and the server, and even get us familiarized with new unity tools such as the new input system. I'd love that more game genres are eventually added, or, even if it's quite complex, server building and deploying to run the game from different devices (Of course server maintenance cost money, but using virtual machines or something of that kind with the purpose of learning).
Gamedev.tv has nailed it again. Nathan is a great instructor by the way. Absolutely recommended."