Unity Mobile C# Developer Course

Create and deploy games for Android & iOS using Unity C#

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Unity Mobile C# Developer Course

Build 3 Simple Mobile Games And Learn How To Program, Monetize, And Publish Them on the App Store.


Join 734,000 Strong Student Community

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Earn a Completion Certificate

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Lifetime Access to Course

Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), or our student chat group (10k live at any one time)

You'll build 3 simple mobile games using the free Unity game engine.

Learn all the ways mobile games differ from pc games, including:

  • Touch inputs
  • Push notifications
  • Ads for revenue
  • Screen resolutions and layouts

Develop your own cool mobile games and publish them on the Apple App Store or Google Play Store.

This is not a course for absolute beginners. You'll need a basic grasp of Unity and C# (understanding variables, methods, if statements, loops and other similar concepts) before you get started so you're ready for the more advanced concepts we'll be using.

This course is created with both Windows and Mac users in mind, so you get full benefit whether you are a windows or mac user. You'll also learn how to deploy to both Andoid (Google) and iOS (Apple), as we show you how to set up your developer account and submit your game.

All students have access to the Q&A forums where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success. 🎉


What you'll learn in this course:

  • Create games specifically designed for mobile devices using touch input controls.
  • Ensure your game works well no matter what device size or resolution is used.
  • Create push notifications to inform players about changes in status for the game (eg. their energy has recharged).
  • Implement Unity's advertising system so you can make money from displaying relevant ads in your game.
  • Use Unity's profiler to identify what, if any, performance issues users will have in your game.
  • Prepare your game and understand how to submit it to be published on the Apple App Store or Google Play Store.

Your Instructor


Nathan Farrer
Nathan Farrer

Nathan has been making and modding games for as long as he can remember. He started to get serious about coding when he was 15 and quite quickly stumbled across Unity and has been deep within the engine ever since.
He really enjoys building systems, gameplay mechanics, and has spent a lot of time experimenting with multiplayer networking.
Online he goes by the name of Dapper Dino and has been growing his YouTube channel since 2018, mostly teaching people the more intermediate topics so that they can use Unity to make the game of their dreams!
He's also part of the Unity Insiders program which gives him access to the latest and greatest information as well as amazing connections with Unity developers and content creators. He's excited to share all this great knowledge with you!


Course Curriculum (6+ hours)


  Introduction & Setup (0 hours 36 minutes)
Available in days
days after you enroll
  • Start
    Welcome To The Course (1:53)
  • Start
    Set Up Unity & VS Code (6:28)
  • Start
    Overview Of Unity Interface (10:52)
  • Start
    Reminder Of C# Fundamentals (11:13)
  • Start
    Community & Support (1:31)
  • Start
    Links & Resources
  • Start
    Accessing Our Projects (4:38)
  Ball Launcher (1 hours 21 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Ball Launcher (0:52)
  • Start
    Project Setup (6:12)
  • Start
    Looking At 2D Physics (8:26)
  • Start
    Using The Spring Joint (5:58)
  • Start
    Reading Touch Input (5:52)
  • Start
    World & Screen Space (5:03)
  • Start
    Move Objects With Touch (6:38)
  • Start
    Launching The Ball (9:40)
  • Start
    Respawning The Ball (7:41)
  • Start
    Cinemachine For Dynamic Zoom (6:36)
  • Start
    Building to Android (4:48)
  • Start
    Building To iOS (6:18)
  • Start
    Multi-Touch (7:29)
  Simple Driving (1 hours 55 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Simple Driving (0:39)
  • Start
    Project Setup (2:48)
  • Start
    Driving Forward (8:15)
  • Start
    Steering The Car (10:21)
  • Start
    Camera Follow (3:43)
  • Start
    Crashing The Car (7:13)
  • Start
    Building A Track (14:23)
  • Start
    Score System (11:06)
  • Start
    Main Menu (13:11)
  • Start
    Energy System (14:25)
  • Start
    Android Notifications (10:07)
  • Start
    iOS Notifications (11:20)
  • Start
    Energy Improvement (7:46)
  Asteroid Avoider (2 hours 7 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Asteroid Avoider (0:44)
  • Start
    Project Setup (4:36)
  • Start
    Processing Input (7:02)
  • Start
    Spaceship Movement (11:21)
  • Start
    Screen Wraparound (8:47)
  • Start
    Spaceship Rotation (7:46)
  • Start
    Asteroids (8:49)
  • Start
    Creating A Starfield (4:49)
  • Start
    Asteroid Spawner (18:51)
  • Start
    Game Over (16:09)
  • Start
    Score System (9:59)
  • Start
    Implementing Ads (19:52)
  • Start
    Mobile Profiling (9:05)
  Publishing Preparation (0 hours 32 minutes)
Available in days
days after you enroll
  • Start
    Google Play Preparation (6:16)
  • Start
    App Store Preparation (7:21)
  • Start
    In App Purchases (18:07)
  • Start
    Course Wrap Up (0:36)

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

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