Unity Game Feel - EARLY ACCESS
Polish Your Unity Projects and Amp Up Your Game with Post-Processing, 2D Lighting, VFX, Audio Effects and More!
Ever feel that your game just doesn’t feel quite right?
Learn how to fix that by implementing a bunch of fun systems, mechanics and effects to enhance the way your game feels from a player perspective!
Building upon solid C# and Unity foundations, it’s time for you to level up.
Increase your C# understanding, learn how to implement things like a struct, centralized input, interfaces, and several game design patterns.
And expand on your Unity knowledge by learning screen shake, post-processing effects, 2D lighting, particle effects, tilemap prefabs, masking, Unity events, and much more!
Plus, you’ll build an expandable Audio Manager system that can be used in other mid-sized scalable projects.
You’ll start with a simple 2D side scroller shooter base template and expand on it to get things feeling the way they should.
You’ll make a game that “feels” fun to play with a clean and snappy player controller, a gun that’s fun to shoot, audio and screen visuals to give your player feedback, as well as animations to bring everything together.
This course is suitable for all levels of Unity users. So if you’re a beginner to intermediate Unity developer looking to expand your foundation knowledge, maybe you’ve taken our beginner 3D or 2D courses and are looking for the next step, or you’ve used Unity to participate in a game jam or two and are looking to take your projects and games to the next level, this is the course for you!
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
So enrol today and get your game feeling just right!
What you'll learn in the course:
- Increase your level of understanding when it comes to good C# practices learning how to implement things like a struct, centralized input, interfaces, and several game design patterns.
- Expand your foundational knowledge of Unity by learning how to implement screen shake, post-processing effects, 2D lighting, particle effects, tilemap prefabs, masking, Unity events, and much more!
- Build an expandable Audio Manager system in C# & Unity that can be used in other mid-sized scalable projects.
- Take a simple 2D side scroller shooter base template and expand on it to get things feeling the way they should.
- Focus on building good clean systems in C# practicing good code architecture principles.
- Make a game that “feels” fun to play. We need a clean and snappy player controller, a gun that’s fun to shoot, audio and screen visuals to give our player feedback, as well as animations to bring everything together.
- Take a game that has some of the systems and mechanics you wanted, but something just “feels” off.
- Learning how to structure your code in a way that is easily scalable for a multitude of projects so that we don’t bottleneck ourselves with spaghetti code.
- Sometimes when it comes to C# & Unity an intermediate dev “Doesn’t know what they don’t know”. We’ll go over concepts and practices that you might not even be aware of, and implement them in fun and exciting ways.
Hi, y'all! I'm Stephen, fancy seeing you here.
My earliest memories of game design are in my childhood creating custom rules and splicing together board games with my friends. While game design got away from me in adulthood, I’ve reignited the passion for game dev in the past few years.
I tried picking up Unity and programming a couple of times over the years but always seemed to fall short. It wasn’t until I found GameDev.tv that it really stuck! I’ve now fallen into the endless pit of learning of all things indie game dev - and I’m absolutely obsessed!
Other hobbies include hiking in the Utah mountains with my dog and wife, loading up another game of Dota 2 for the quintillionth time, and pretending to be good at poker.