Complete C# Unity Game Developer 2D Online Course - 2021

Learn Unity in C# & Code Your First Five 2D Video Games for Web, Mac & PC.

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Complete C# Unity Game Developer 2D Online Course - 2021

Learn Unity in C# & Code Your First Five 2D Video Games for Web, Mac & PC.


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Lifetime Access to Course

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Learn how to create video games using Unity, the world-leading free-to-use game development tool. We start super simple so you need no prior experience of Unity or coding! With our online tutorials, you'll be amazed what you can achieve right from the first moment you start the course.

Benefit from our world-class support from both other students, and the GameDev.tv team who are regularly engaged in the forums and Q&A section. Go on to build several games including:

  • Snow Boarder: A simple Side-Scrolling jumping game using Unity's sprite shape tool.
  • Laser Defender: A Top-Down Space Shooter with enemies to shoot and dodge.
  • TileVania: A fast-paced classic Side-Scrolling Platformer using Unity's Tilemap tool.
  • Quiz Master: A Quiz Game that focuses on learning how to set up user interface in Unity.

You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Our thriving discussion forum will help you learn and share ideas with other students.

The course is project-based as we believe this is the best way to learn Unity and C#. You will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

Oh, and it's just bigger and better than other Unity courses you will find online. See the reviews.

For each demo game you build you will follow this process...

  • Be challenged to build the entire game yourself.
  • Be shown step-by step how to build it.
  • Be challenged to apply, and re-apply your knowledge regularly.

You will get full lifetime access for a single one-off fee. The creators are qualified and experienced coders and avid gamers, so are able to explain complex concepts clearly, as well as entertain along the way.

You will learn C#, and in turn build a solid foundation for Object Oriented Programming. By the end of the course you'll be very confident in the basics of coding and game development, and hungry to learn more.

What this course DOESN'T cover...

While this course is already huge, we can't possibly cover everything. Here are some things we will not be covering...

  • Performance optimization.
  • Editor plugins or modifications.
  • Physics engine modification

Anyone who wants to learn to create games: Unity is a fantastic platform which enables you to make production-quality games. Furthermore these games can be created for Windows, MacOS, iOS, Android and Web from a single source!

If you're a complete beginner, we'll teach you all the coding and game design principles you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you game design principles.

Prefer to start with 3D games? Check-out our sister course, the Complete C# Unity Developer 3D. Already have some Unity knowledge, and want something more challenging? Check-out our epic RPG Core Combat Creator. More interested in creating 3D models from scratch? Start with our Complete Blender Creator course. Our green leaf logo is a symbol of passion and quality.

Note: access to this course comes with an optional, free community site where you can share games and art assets, as well as connect with other students.

Dive in and learn Unity now, you won't be disappointed!


What you'll learn in this course:

  • Learn C#, a powerful modern language, from scratch. No prior programming experience is necessary.
  • Become excellent at using the Unity game engine.
  • Build a solid foundation for game design and game development that will help you build your own games.
  • Learn how object oriented programming works in practice.
  • Create playable game projects - good for your portfolio, or just for your own sense of achievement.
  • Transfer your knowledge from this course to .NET, other languages, and more.
  • Develop highly transferable coding problem solving skills.
  • Be part of an amazing and supportive community of people similar to you.

Your Instructor


Rick Davidson
Rick Davidson

Hi, I'm Rick, nice to meet you all. I've been making video games for a living for more than 14 years as a Game Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. I founded an Indie game studio, called Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. I also worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).

As a qualified Career Coach, I've helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.


Course Curriculum (17+ hours)


  Introduction & Setup (0 hours 33 minutes)
Available in days
days after you enroll
  • Start
    Welcome To The Course (0:53)
  • Start
    Install Unity & VS Code (5:31)
  • Start
    Introducing Unity (11:57)
  • Start
    Set Up Visual Studio Code (9:09)
  • Start
    Community & Support (1:32)
  • Start
    Links & Resources
  • Start
    Accessing Our Projects (4:38)
  Delivery Driver (2 hours 19 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Delivery Driver (0:54)
  • Start
    Game Design - Delivery Driver (3:54)
  • Start
    Introducing Methods (11:59)
  • Start
    Transform.Translate() (3:49)
  • Start
    Introducing Variables (6:22)
  • Start
    How To Use SerializeField (4:03)
  • Start
    Using Input.GetAxis() (10:26)
  • Start
    Using Time.deltaTime() (5:09)
  • Start
    Colliders & Rigidbodies (8:28)
  • Start
    Using OnCollisionEnter2D() (6:30)
  • Start
    Using OnTriggerEnter2D() (5:18)
  • Start
    Add Assets To Project (9:31)
  • Start
    Basic Level Layout (7:32)
  • Start
    Simple Follow Camera (12:11)
  • Start
    If Statements & Tags (10:10)
  • Start
    How To Use Bools (4:59)
  • Start
    How To Destroy Objects (7:04)
  • Start
    How To Use GetComponent (10:30)
  • Start
    Boosts & Bumps (9:32)
  • Start
    Wrap Up - Delivery Driver (0:44)
  Snow Boarder (2 hours 27 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Snow Boarder (0:38)
  • Start
    Game Design - Snow Boarder (2:14)
  • Start
    How To Use Sprite Shapes (9:52)
  • Start
    Using Edge Colliders (7:07)
  • Start
    Cinemachine Follow Camera (7:08)
  • Start
    Set Up Our Character (7:07)
  • Start
    Using Surface Effector 2D (6:19)
  • Start
    AddTorque To Rotate (12:15)
  • Start
    Triggers To Restart Level (10:01)
  • Start
    NameSpaces & SceneManagement (10:28)
  • Start
    Using Invoke() For Delays (5:36)
  • Start
    Introducing Particle Effects (13:39)
  • Start
    Triggering Particle Effects (7:27)
  • Start
    Take A Moment To Tune (6:56)
  • Start
    Using FindObjectOfType (10:19)
  • Start
    Using OnCollisionExit2D (9:28)
  • Start
    How To Trigger Sound Effects (7:47)
  • Start
    Public Access Modifier (9:03)
  • Start
    Prevent Double Play (3:21)
  • Start
    Wrap Up - Snow Boarder (0:39)
  Quiz Master (2 hours 48 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Quiz Master (1:15)
  • Start
    Game Design - Quiz Master (5:04)
  • Start
    UI Canvas (12:34)
  • Start
    TextMeshPro (11:26)
  • Start
    Button Layout (9:53)
  • Start
    Scriptable Objects (11:11)
  • Start
    Arrays (9:53)
  • Start
    TextMeshProUGUI (5:20)
  • Start
    For Loops (9:28)
  • Start
    Swapping Sprites (10:58)
  • Start
    Button States (10:32)
  • Start
    Simple Timer (11:14)
  • Start
    Connecting the Timer (10:05)
  • Start
    Lists (10:46)
  • Start
    Keeping Score (10:12)
  • Start
    Sliders (8:50)
  • Start
    End Screen (7:49)
  • Start
    Game Manager (11:13)
  • Start
    Section Wrap-Up (1:12)
  TileVania (5 hours 12 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - TileVania (0:38)
  • Start
    Game Design - TileVania (5:10)
  • Start
    Slicing Sprite Sheets (10:41)
  • Start
    Introduction To Unity Tilemap (11:08)
  • Start
    Unity Tilemap With Layers (7:47)
  • Start
    How To Use Unity Rule Tiles (15:11)
  • Start
    Create Player Idle Animation (10:15)
  • Start
    Animation States & Transitions (8:10)
  • Start
    Using Prefabs In Unity (10:13)
  • Start
    Composite Collider For Tilemap (5:27)
  • Start
    Set Up Input System (8:54)
  • Start
    Horizontal Player Movement (6:21)
  • Start
    Flip Player Sprite (6:39)
  • Start
    Animation State In Code (3:59)
  • Start
    Jumpy Jump (7:22)
  • Start
    Jump If IsTouchingLayers (6:58)
  • Start
    Climb That Ladder (9:50)
  • Start
    Stop Sliding On Ladder (3:51)
  • Start
    Ladder Climb Animation (5:17)
  • Start
    Cinemachine Follow Camera (3:41)
  • Start
    Cinemachine Confiner (6:37)
  • Start
    State-Driven Cameras (9:24)
  • Start
    Using Physics Material 2D (9:13)
  • Start
    Prevent Wall Jump (5:27)
  • Start
    Set Up Our Enemy (6:03)
  • Start
    Move & Flip Enemy (10:13)
  • Start
    Player Mortality (5:07)
  • Start
    Player Death State (7:00)
  • Start
    How To Create Hazards (8:53)
  • Start
    Instantiate Bullet From Gun (7:41)
  • Start
    Implement Bullet Behaviour (12:01)
  • Start
    Create Some Levels (7:26)
  • Start
    Level Exit Portal (14:50)
  • Start
    Game Session Controller (12:24)
  • Start
    Make A Coin Pickup (6:32)
  • Start
    Coin Sound Effect (5:30)
  • Start
    Persistent Score & Lives (13:15)
  • Start
    Scene Persist (10:12)
  • Start
    Prefab Variants (6:34)
  • Start
    TileVania Wrap Up (0:59)
  Laser Defender (4 hours 32 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Laser Defender (1:21)
  • Start
    Game Design - Laser Defender (7:28)
  • Start
    Project Setup (13:24)
  • Start
    Unity Input System (12:24)
  • Start
    Boundaries (11:13)
  • Start
    Enemies (10:51)
  • Start
    Pathfinding (7:04)
  • Start
    Instantiating Enemies (11:38)
  • Start
    Coroutines (11:18)
  • Start
    While Loops (5:21)
  • Start
    Taking Damage (10:46)
  • Start
    Projectile Setup (11:06)
  • Start
    Player Shooting (14:23)
  • Start
    Enemy Shooting (10:19)
  • Start
    Particle Effects (12:38)
  • Start
    Screen Shake (9:53)
  • Start
    Scrolling Background (9:12)
  • Start
    Sound Effects (11:15)
  • Start
    Music (7:45)
  • Start
    Keeping Score (6:59)
  • Start
    Game UI - Part 1 (10:18)
  • Start
    Game UI - Part 2 (5:40)
  • Start
    Adding Scenes (10:59)
  • Start
    Level Manager (12:07)
  • Start
    Singleton Pattern (10:45)
  • Start
    Singleton Scorekeeper (9:17)
  • Start
    Balance and Build (15:08)
  • Start
    Section Wrap-Up (0:49)
  • Start
    Congratulations (1:10)

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

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