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Complete Blender Creator 2.8: Learn 3D Modelling for Beginners

Learn How To Use Blender to Create Beautiful 3D models for Video Games, 3D Printing & More. Beginners Level Course

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"Great course, really in depth, but also explained very very well. Loved it. I hope for more great experiences like this!"

- Alex Andersson

This course is continually updated in response to student suggestions

Blender is a fantastic platform which enables you to make AAA-quality models which can be exported to any game engine, 3D printer, or other software. Here are some of the reasons why you want to learn Blender with this online tutorial...

  • Create assets for video games.
  • Make unique 3D printed gifts.
  • Design your dream house, car, etc
  • Express yourself through 3D artwork.

Learn how to create 3D Models and Assets for games using Blender, the free-to-use 3D production suite. We start super simple so you'll be ok with little or no experience. With our online tutorials, you'll be amazed what you can achieve.

Ben Tristem is one of Udemy's top instructors, and Michael Bridges is an experienced 3D artist. Together Ben and Michael will provide world-class support, encouragement and plenty of challenges.

The course is project-based, so you will applying your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

For each of the models that you build you will follow this process...

  • Be challenged to build the entire model yourself.
  • Be shown step-by-step how to build it.
  • Apply your knowledge regularly.

Have a more specific focus? Check out our other Blender courses which focus on characters and environments. Want to bring your models to life in a video game engine? Check out our Complete Unity Developer 3D course. Just look for our green leaf logo - a sign of passion & quality.

You will get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course, you'll be very confident in the basics of 3D modelling and rendering, and hungry to learn more.

If you're a complete beginner, we'll teach you all the modelling fundamentals you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you modelling and design principles.

Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students.

Dive in now, you won't be disappointed!


"This course provides a great overview of Blender, an extremely powerful (and also incredibly complicated) 3D modelling and animation program. Mikey, the main instructor, is amusing and informative. Both he and Ben (the other instructor, who is more behind-the-scenes) actively engage with students on course the forums. They also have a TA who is very attentive and helpful. No question is missed by this team. Also, the course forums are rich with entertaining and inspiring student work."

- C Sed

What will you learn in this course?
  • Use Blender and understand it's interface
  • Understand the principles of modelling
  • Create 3D models with simple colors
  • Learn the basics of animation
  • Explore and have fun with particle effects
  • Create your own materials
  • UV map and unwrap your models
  • Export your models to external packages
  • Use Blender's physics engine to create destruction

"Very well structured, heaps of support and the tutors are very responsive to user feedback.

I was very pleasantly surprised to realise that the tutors are constantly revising the course as Blender develops and changes. HIGHLY recommended!!!"

- Phil Somerville

Your Instructor


Rick Davidson
Rick Davidson

Hi, I'm Rick, nice to meet you all. I've been making video games for a living for more than 14 years as a Game Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. I founded an Indie game studio, called Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. I also worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).

As a qualified Career Coach, I've helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.


Course Curriculum (35+ hours)


  Getting Going In Blender (2 hours 22 minutes)
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days after you enroll
  • Preview
    Welcome To The Course (1:52)
  • Preview
    Install and Overview (9:40)
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    WARNING (1:50)
  • Preview
    Adding Objects (8:22)
  • Preview
    Transforms (13:52)
  • Preview
    Duplication (16:44)
  • Preview
    Your First Materials (16:28)
  • Preview
    Quiz 1
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    QT - Intro To Snapping (5:36)
  • Preview
    Camera Setup Moving Around Your Models (7:55)
  • Preview
    A Basic 3 Point Light Setup (14:18)
  • Preview
    The Outliner (3:49)
  • Preview
    Rendering Out Your Scene (7:00)
  • Preview
    Sharing Your Work And Our Community (3:14)
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    Quiz 2
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    Intro and Setup Final Challenge (14:45)
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    Blender's Interface (6:41)
  • Preview
    User Preferences (8:56)
  • Preview
    Intro and Setup Section Wrap Up (1:02)
  Your First 3D Model In Blender (2 hours 52 minutes)
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  • Preview
    Introduction to Box Modelling (0:40)
  • Preview
    Basic Modelling Concepts (1:19)
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    Edit Mode (8:18)
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    Vertices, Edges And Faces (7:31)
  • Preview
    Merging Vertices In Blender (13:30)
  • Preview
    Extruding In Blender (8:33)
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    Quiz 3
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    Pivot Points (12:11)
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    Multiple Materials (14:00)
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    Mid-Section Challenge A Small Scene (10:51)
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    What Are Normals? (2:52)
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    Normals In Blender (10:26)
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    Quiz 4
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    Insetting In Blender (11:32)
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    Edge Loops, Loop Cut and Slide (10:10)
  • Preview
    QT - Sliding (3:38)
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    Mistakes When Subdividing A Surface (11:04)
  • Preview
    QT - Different Selection Methods (9:51)
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    Quiz 5
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    The Snapping Tool (10:14)
  • Preview
    More Than One Way (2:21)
  • Preview
    Using The Array Modifier (10:59)
  • Preview
    Joining Mesh Objects (5:59)
  • Preview
    Finish Your Mayan Pyramid (5:19)
  • Preview
    Quiz 6
  • Preview
    Block Modelling Wrap Up (1:05)
  • Preview
    What Now?
  Bowling Ball And Pins (3 hours 2 minutes)
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days after you enroll
  • Start
    Welcome To Bowling Ball And Pins (1:05)
  • Start
    Knowing Your Topic And Specification (5:38)
  • Start
    Blender Model Scale And Units (4:58)
  • Start
    Importing Reference Material (9:39)
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    Importing Reference Alternative (3:36)
  • Start
    Placeholders (8:44)
  • Start
    Introduction To Bézier Curves (15:25)
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    Quiz 7
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    Converting A Curve To Mesh (5:54)
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    Spin In Blender (10:17)
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    Different Material Properties (11:16)
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    Choosing An Appropriate Sphere (10:40)
  • Start
    Bevel Vertex (4:38)
  • Start
    Quiz 8
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    QT - To Sphere (2:56)
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    Extruding To A Normal (5:30)
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    Sharp Edges On Curved Surfaces (13:41)
  • Start
    Importing Simple Blender Files (8:59)
  • Start
    Collection Basics (5:53)
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    Adding New Scenes (8:09)
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    Eevee’s Shadow Options (17:58)
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    Eevee Render Settings (13:11)
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    Quiz 9
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    Fun With Physics (14:06)
  • Start
    Bowling Pin and Ball Wrap Up (0:42)
  Low Poly Chess Set (6 hours 10 minutes)
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days after you enroll
  • Start
    Introduction To The Low Poly Chess Set (1:26)
  • Start
    Managing A Larger Project (5:07)
  • Start
    Planning Your Project (4:15)
  • Start
    Mesh Objects Vs Mesh Data (11:47)
  • Start
    Re-centring Your Objects (3:52)
  • Start
    Creating A Standard Asset (9:42)
  • Start
    Using The Bevel Tool (11:57)
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    QT View port and Camera Clipping (4:53)
  • Start
    What Is Low Poly? (3:09)
  • Start
    Dissolving Geometry (7:08)
  • Start
    Edge Rings (7:14)
  • Start
    Exploring Alternatives To Bevelling (10:02)
  • Start
    Appending Vs Duplication (11:06)
  • Start
    Bridging Edge Loops (13:39)
  • Start
    Using Common Features (12:22)
  • Start
    3D Cursor And Origins (10:01)
  • Start
    Boolean Modifier (6:15)
  • Start
    Boolean In Edit Mode (4:56)
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    Parent And Children - Collections and Organisations (12:54)
  • Start
    Introduction To Empties (15:54)
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    QT Better Viewport Control (7:24)
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    Lighting - Lamp Types (15:44)
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    Controlling Materials - Roughness (8:22)
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    Hiding Unneeded Objects (5:51)
  • Start
    Your First Texture (15:21)
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    Introduction To The Mapping Node (15:32)
  • Start
    Managing Your Chess Scene Assets (5:14)
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    Generated Textures (7:47)
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    Topology - Tris, Quads, nGons (17:31)
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    Non-Planar Geometry (4:32)
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    The Mirror Modifier (31:08)
  • Start
    Rook Challenge (8:22)
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    King Challenge (15:24)
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    Setup Your Chess Scene (7:26)
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    Multiple Cameras (9:36)
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    Camera Properties (4:03)
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    Depth Of Field In Eevee (10:21)
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    Grouping for Export / Collections (4:07)
  • Start
    Creating An Assets Portfolio Scene (7:47)
  • Start
    Chess Set Wrap Up (0:52)
  An Animated Lamp (8 hours 6 minutes)
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  • Start
    Animated Lamp Introduction (0:53)
  • Start
    Animation Design Document (8:17)
  • Start
    Scene and Asset Design (4:32)
  • Start
    Introduction To The Grease Pencil (14:24)
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    Workflow Choices (3:34)
  • Start
    Creating A Backdrop (7:01)
  • Start
    Making The Grease Pencil Real (4:28)
  • Start
    Cycles Vs Eevee (5:07)
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    Cycles On A Mac (3:36)
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    Dedicated Graphics Cards (9:38)
  • Start
    Lighting Cycles Vs Eevee (16:04)
  • Start
    Reflections Cycles Vs Eevee (7:20)
  • Start
    Rendering A Small Area (5:32)
  • Start
    Using Curves To Generate Geometry (17:04)
  • Start
    Altering Curve Resolution (9:18)
  • Start
    Converting A Curve Obj To A Mesh Obj (12:38)
  • Start
    Existing Geometry To Create New (9:12)
  • Start
    Creating Sharper Edges (8:45)
  • Start
    Lowering Your Cycles Render Time (13:51)
  • Start
    Introduction to Armatures (8:05)
  • Start
    Revisiting the Mirror Modifier (13:09)
  • Start
    Adding Bones To Our Armature (10:49)
  • Start
    Applying Transforms With Animations (7:15)
  • Start
    Pose Mode (6:42)
  • Start
    Constraining Bones Movement (9:35)
  • Start
    The Lamp Upper Arm (5:21)
  • Start
    The Screw Modifier (13:13)
  • Start
    The Solidify Modifier (11:41)
  • Start
    The Bevel Modifier (11:08)
  • Start
    Finishing The Lamp And Rig (7:11)
  • Start
    Introduction To The Shader Editor (20:13)
  • Start
    Simple Worn Edges (14:43)
  • Start
    Lamps And Emissive Materials (13:08)
  • Start
    Auto Inverse Kinematics (IK) (7:11)
  • Start
    IK Control Bones (9:03)
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    Auto IK Constraints (9:53)
  • Start
    IK Limits (8:43)
  • Start
    The Timeline (7:40)
  • Start
    Keyframes (15:17)
  • Start
    Auto Keyframing (3:36)
  • Start
    The Dope Sheet Overview (6:14)
  • Start
    The Graph Editor Overview (16:52)
  • Start
    Setting Up The Camera (9:21)
  • Start
    Rough Render Techniques (9:55)
  • Start
    Rendering An Animation (10:47)
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    Safely Rendering Longer Animations (11:00)
  • Start
    Multi-Blender Renders (12:08)
  • Start
    Vertex Groups (9:02)
  • Start
    Re-Rigging The Lamp (12:03)
  • Start
    Exporting Your Animated Lamp (13:59)
  • Start
    Animated Lamp Wrap Up (0:46)
  Modular Assets (2 hours 43 minutes)
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  • Start
    Section Intro - Modular Assets (0:26)
  • Start
    Intro to Modular Design (3:55)
  • Start
    Making the Barrels (6:59)
  • Start
    Adding Character to Objects (8:55)
  • Start
    Creating the Crates (13:05)
  • Start
    Creating the Pillars (11:50)
  • Start
    Creating the Pillar Detail (11:11)
  • Start
    Creating the Wall (7:16)
  • Start
    Creating the Wall Details (9:48)
  • Start
    Creating the Door Surround (9:20)
  • Start
    Creating the Door Details (11:20)
  • Start
    Organising the Modules (8:34)
  • Start
    Creating the Floor Tiles (10:28)
  • Start
    Creating the Torch (6:03)
  • Start
    Creating the Dungeon Layout (7:08)
  • Start
    Material Slots (8:15)
  • Start
    Texture Atlas (6:04)
  • Start
    Texture Atlas & Slots Combined (6:12)
  • Start
    Finish the Texturing (4:55)
  • Start
    Lighting & Mood (11:33)
  • Start
    Modular Assets Wrap Up (0:27)
  Furry Heads (5 hours 31 minutes)
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  • Start
    Section Intro - Furry Heads (0:49)
  • Start
    Using Metaballs (11:38)
  • Start
    Metaball Families (6:55)
  • Start
    Basics Of Sculpting (16:27)
  • Start
    Preparing To Sculpt A Head (7:04)
  • Start
    Sculpt The Head Shape (13:58)
  • Start
    Sculpt The Eyes (15:46)
  • Start
    Sculpt The Ears (9:11)
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    Sculpt The Nose (5:34)
  • Start
    Sculpt The Neck (5:43)
  • Start
    Sculpt The Mouth (3:39)
  • Start
    Vertex Painting Experimenting (13:59)
  • Start
    Blending Vertex Paint Layers (19:07)
  • Start
    Sub Surface Scattering (9:38)
  • Start
    Simple Eyeball Texture (10:12)
  • Start
    Hair Particle System (8:55)
  • Start
    Particle Edit Tools (20:07)
  • Start
    Weight Painting For Hair (11:32)
  • Start
    Hair Strand Shape (7:12)
  • Start
    Hair Color Variety (7:25)
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    Shrinkwrap & Eyebrows (9:45)
  • Start
    Animal Reference Images (7:12)
  • Start
    Blocking Out Our Shape (6:49)
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    Sculpt Animal Body (6:19)
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    Sculpt Animal Head (10:40)
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    Set Up Lights & Camera (5:28)
  • Start
    Find Your Fur Style (11:28)
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    Groom The Body (7:53)
  • Start
    Adding Face Fuzz (8:15)
  • Start
    Whiskers Particle System (9:02)
  • Start
    Eyes To See With (11:28)
  • Start
    Deleting Hair Particles (2:35)
  • Start
    Grass Particle System (10:57)
  • Start
    Image As Plane Particles (11:49)
  • Start
    HDRI And Tidy Up (5:51)
  • Start
    Furry Heads Wrap Up (0:51)
  Bonus Section - Game Asset Pack (4 hours 41 minutes)
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days after you enroll
  • Start
    Game Asset Pack Introduction (2:01)
  • Start
    What's Coming Up (3:26)
  • Start
    Modular Design (23:05)
  • Start
    Planning Your Project (2:23)
  • Start
    Reference Material (8:45)
  • Start
    Version Control (4:08)
  • Start
    Designing Your World (6:30)
  • Start
    Level Of Detail (7:56)
  • Start
    Managing Your Assets (7:59)
  • Start
    Doorway Challenge (9:57)
  • Start
    Profile Modelling By Extrusion (12:11)
  • Start
    Profile Modelling With Curves (13:20)
  • Start
    Profile Modelling Using Mesh Objects (11:48)
  • Start
    Window Challenge (13:52)
  • Start
    Checking Pieces Fit Together (18:23)
  • Start
    Creating Your Own ShortCuts (6:03)
  • Start
    Datablocks (13:50)
  • Start
    Linking To An External Datablock (11:19)
  • Start
    Linking Blend Files - Proxies (11:48)
  • Start
    Linking Blend Files - Library Overrides (7:19)
  • Start
    Linking Blend Files - Making Local (14:00)
  • Start
    File Structure & Naming (11:13)
  • Start
    Finish Your Basic Building Blocks (13:54)
  • Start
    What Are Textures? (13:33)
  • Start
    Where Can You Get Textures? (4:02)
  • Start
    The Node Wrangler (12:49)
  • Start
    Texture Mapping And Projection (16:25)
  Extras (0 hours 0 minutes)
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  • Start
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Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

Get started now!