Intro To Data Oriented Tech Stack (DOTS) & ECS In Unity

Use Data Oriented Tech Stack (DOTS), Entity Component System (ECS), and Unity Jobs System to Build A Fun Unity Project

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Intro To Data Oriented Tech Stack (DOTS) & ECS In Unity

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Heard Unity talking about the Entity Component System, Jobs, or the Burst Compiler?

They're all terminology referring to a new way of programming within Unity, different to object orientated programming, which allow you to have a ton of stuff going on in your game in a really efficient manner.

In this short course you'll get an introduction to all these terminologies, explaining what they mean and showing you how to set up your own fun project so you can get familiar with them.

You'll build a simple tech demo with tens or hundreds of thousands of little people moving around a scene to their destinations by writing high performance, multithreaded code to make the most out of modern CPUs.

You'll also use the DOTS (Data Orientated Tech Stack) physics package to constantly check for collisions on all the Entities at once, which will then trigger your own custom logic to randomise their material's colour when they bump into each other. All whilst still achieving a smooth frame rate with plenty of room to keep expanding!

This course is aimed at a beginner plus or intermediate level. You'll need a basic understanding of the Unity interface and C# (if you've taken any of our other Unity courses then you should be good to go).

All students have access to the Q&A forums where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.

Get ahead of the game and check out the new technologies coming down the line from Unity now!


What you'll learn in this course:

  • An introduction to Unity's Entity Component System.
  • An intricate look at Unity's Job System.
  • The ins and outs of the Burst Compiler.
  • Learn all about Live Link.

Get started now!



Your Instructor


Nathan Farrer
Nathan Farrer

Nathan has been making and modding games for as long as he can remember. He started to get serious about coding when he was 15 and quite quickly stumbled across Unity and has been deep within the engine ever since.
He really enjoys building systems, gameplay mechanics, and has spent a lot of time experimenting with multiplayer networking.
Online he goes by the name of Dapper Dino and has been growing his YouTube channel since 2018, mostly teaching people the more intermediate topics so that they can use Unity to make the game of their dreams!
He's also part of the Unity Insiders program which gives him access to the latest and greatest information as well as amazing connections with Unity developers and content creators. He's excited to share all this great knowledge with you!


Course Curriculum (2+ hours)


  Introduction & Setup (0 hours 17 minutes)
Available in days
days after you enroll
  • Start
    Welcome To The Course (1:10)
  • Start
    What Is DOTS? (5:25)
  • Start
    ECS (Entity Component System) (4:27)
  • Start
    Community & Support (1:32)
  • Start
    Links & Resources
  • Start
    Accessing Our Projects (4:38)
  Crowd Control (2 hours 21 minutes)
Available in days
days after you enroll
  • Start
    Installation & Setup (7:52)
  • Start
    Converting To Entities (6:04)
  • Start
    DOTS Breaking Update
  • Start
    Creating Components (10:24)
  • Start
    Writing Systems (8:00)
  • Start
    Moving To Destination (10:20)
  • Start
    Spawning Entities (10:45)
  • Start
    Spawning Multiple Entities (9:38)
  • Start
    Multithreaded Randomness (14:50)
  • Start
    Generating New Destinations (12:28)
  • Start
    Setting Our Scene (5:12)
  • Start
    Detecting Collisions (12:57)
  • Start
    Changing Material Colours (17:02)
  • Start
    Buffering Entity Commands (15:42)
  • Start
    Course Wrap Up (0:37)

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

Get started now!