Intro To Data Oriented Tech Stack (DOTS) & ECS In Unity
Use Data Oriented Tech Stack (DOTS), Entity Component System (ECS), and Unity Jobs System to Build A Fun Unity Project
Watch PromoIntro To Data Oriented Tech Stack (DOTS) & ECS In Unity
Join 734,000 Strong Student Community
Get Teaching Assistant Support
Earn a Completion Certificate
Enjoy 30-Day Money-Back Promise
Lifetime Access to Course
Heard Unity talking about the Entity Component System, Jobs, or the Burst Compiler?
They're all terminology referring to a new way of programming within Unity, different to object orientated programming, which allow you to have a ton of stuff going on in your game in a really efficient manner.
In this short course you'll get an introduction to all these terminologies, explaining what they mean and showing you how to set up your own fun project so you can get familiar with them.
You'll build a simple tech demo with tens or hundreds of thousands of little people moving around a scene to their destinations by writing high performance, multithreaded code to make the most out of modern CPUs.
You'll also use the DOTS (Data Orientated Tech Stack) physics package to constantly check for collisions on all the Entities at once, which will then trigger your own custom logic to randomise their material's colour when they bump into each other. All whilst still achieving a smooth frame rate with plenty of room to keep expanding!
This course is aimed at a beginner plus or intermediate level. You'll need a basic understanding of the Unity interface and C# (if you've taken any of our other Unity courses then you should be good to go).
All students have access to the Q&A forums where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
Get ahead of the game and check out the new technologies coming down the line from Unity now!
What you'll learn in this course:
- An introduction to Unity's Entity Component System.
- An intricate look at Unity's Job System.
- The ins and outs of the Burst Compiler.
- Learn all about Live Link.
Get started now!
Your Instructor
Nathan has been making and modding games for as long as he can remember. He started to get serious about coding when he was 15 and quite quickly stumbled across Unity and has been deep within the engine ever since.
He really enjoys building systems, gameplay mechanics, and has spent a lot of time experimenting with multiplayer networking.
Online he goes by the name of Dapper Dino and has been growing his YouTube channel since 2018, mostly teaching people the more intermediate topics so that they can use Unity to make the game of their dreams!
He's also part of the Unity Insiders program which gives him access to the latest and greatest information as well as amazing connections with Unity developers and content creators. He's excited to share all this great knowledge with you!
Course Curriculum (2+ hours)
-
StartInstallation & Setup (7:52)
-
StartConverting To Entities (6:04)
-
StartDOTS Package Versions
-
StartDOTS Breaking Update
-
StartCreating Components (10:24)
-
StartWriting Systems (8:00)
-
StartMoving To Destination (10:20)
-
StartSpawning Entities (10:45)
-
StartSpawning Multiple Entities (9:38)
-
StartMultithreaded Randomness (14:50)
-
StartGenerating New Destinations (12:28)
-
StartSetting Our Scene (5:12)
-
StartDetecting Collisions (12:57)
-
StartChanging Material Colours (17:02)
-
StartBuffering Entity Commands (15:42)
-
StartCourse Wrap Up (0:37)
-
StartUpdating Packages