Finish It! Motivation & Processes For Game Developers Course

Learn the Tools & Techniques For Staying Motivated & Productive When Creating Video Games Or Apps.

   Watch Promo
 

Finish It! Motivation & Processes For Game Developers Course

Learn the Tools & Techniques For Staying Motivated & Productive When Creating Video Games Or Apps.

Bestseller 4.7 (1,068 ratings) 17,486 students

Join 734,000 Strong Student Community

Get Teaching Assistant Support

Earn a Completion Certificate

Enjoy 30-Day Money-Back Promise

Lifetime Access to Course

Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), or our student chat group (10k live at any one time)

If you have a technical or creative project that you want to finish (or start!), this course will help you to identify why you are getting blocked, how to stay on track and ultimately help you FINISH IT (your project that is).

We often use the word "motivation" to summarise the process of staying focused and getting our work done. But finishing challenging projects requires far more than just motivation - it requires systems, strategies, tools and planning.

In this course we start at the high level and explore how this project fits into your overall career or life goals. We look at what, exactly, your final product will look like and why on earth you are even working on your project. Often its not for very powerful reasons which can lead to some funky unproductive behaviour on our part.

We continue to drill down through your project to look at what are your very next actions, where you are blocked, what you plan to accomplish this week, this month and the next 90 days. You will learn techniques such as:

  • The Very Next Thing technique
  • The Clear Your Cache technique
  • Your own personal approach to Finding Flow
  • The Work-Or-Dont-Work philosophy
  • The Work Breakdown Structure technique
  • The Accountability Buddy approach
  • And many more techniques for success

The goal of this course is very simple: Get you to Finish your project.

Some examples of projects that our students are working to finish are:

  • Video game project
  • App development project
  • Portfolio building project
  • Online course / study project

Looking for specific technical content? Check out our comprehensive range of game development courses.

The course follows a step-by-step Workbook which will guide you through your specific set of circumstances and help you finish your project.

The instructors of this course have spent years studying and teaching personal development. They have completed many projects as well as not completed many projects and have an acute understanding of what it takes to achieve success when you are in charge of your own milestones and deadlines.

You might be working solo on your project, but you don't have to do it alone. Come and join our community, share your challenges and learn from others with theirs.

We hope you allow us to contribute to the completion of your project!

Come join us now, you won't be disappointed!


What you'll learn in this course:

  • Specific strategies for finishing your technical and creative projects.
  • Methods for identifying why you are getting blocked on your project and what to do about it.
  • The What-Why-Who-How-When process for professionally completing projects.
  • Agile development processes for planning, scheduling and completing tasks.

Your Instructor


Rick Davidson
Rick Davidson

Hi, I'm Rick, nice to meet you all. I've been making video games for a living for more than 14 years as a Game Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. I founded an Indie game studio, called Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. I also worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).

As a qualified Career Coach, I've helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.


Course Curriculum (7+ hours)


  Your High Level Vision (1 hours 24 minutes)
Available in days
days after you enroll
  • Preview
    Section 1 Introduction (4:21)
  • Preview
    Course Workbook (3:14)
  • Preview
    What Is Your Project? (10:11)
  • Preview
    Not A Waste Of Time (2:01)
  • Preview
    Why This Project? (11:09)
  • Preview
    Your Powerful Why (5:22)
  • Preview
    Should. Want. Have To. (6:13)
  • Preview
    Sharing And Asking Questions
  • Preview
    Role Models (8:39)
  • Preview
    How Will You Finish? (7:02)
  • Preview
    Changes And Gaps (8:24)
  • Preview
    The Toughest Question (2:54)
  • Preview
    Intention Vs. Commitment (3:14)
  • Preview
    Ballpark Milestones (9:12)
  • Preview
    Note On The Workbook (2:24)
  Getting Unblocked (1 hours 55 minutes)
Available in days
days after you enroll
  • Preview
    Section 2 Introduction (1:05)
  • Preview
    Why We Procrastinate (1:47)
  • Preview
    Clear Your Cache (14:52)
  • Preview
    Honest Assessment (5:11)
  • Preview
    Procrastination Pattern (7:11)
  • Preview
    VNT Technique (11:19)
  • Preview
    1 Minute Reminder #1 (1:01)
  • Preview
    The 4-Letter Word (9:59)
  • Preview
    Why Am I Blocked? (4:24)
  • Preview
    Who Can You Ask (20:15)
  • Preview
    Killing Distractions (13:46)
  • Preview
    Your Workflow (6:45)
  • Preview
    Work Or Don't Work (2:18)
  • Preview
    Finding Flow (10:40)
  • Preview
    Being Specific (5:09)
  • Preview
    Setting Good Objectives
  • Preview
    What Now?
  Building Momentum (1 hours 4 minutes)
Available in days
days after you enroll
  • Start
    Section 3 Introduction (1:45)
  • Preview
    Work Breakdown Structure (8:43)
  • Start
    Single Most Important (5:24)
  • Start
    What Is Agile (8:15)
  • Start
    User Stories (4:48)
  • Start
    Skin In The Game (8:10)
  • Start
    Accountability Buddy (6:43)
  • Start
    Inputs Not Outputs (9:46)
  • Start
    Change Your Environment (3:28)
  • Start
    Make The Commitment (7:25)
  Building Habits (1 hours 45 minutes)
Available in days
days after you enroll
  • Start
    Section 4 Introduction (3:01)
  • Start
    Your MVP (6:30)
  • Start
    Create Your Backlog (9:35)
  • Start
    Event-Based Milestones (9:46)
  • Start
    Committing To Inputs (3:45)
  • Start
    Sharing Is Caring (5:55)
  • Start
    Who To Share With (9:51)
  • Start
    How To Share Projects (19:07)
  • Start
    Negative Feedback (3:59)
  • Start
    Iterate Not Zig Zag (8:21)
  • Start
    Dealing With Scope Creep (6:58)
  • Start
    Analysis Paralysis (10:03)
  • Start
    Being Concrete (8:48)
  Getting Results (1 hours 9 minutes)
Available in days
days after you enroll
  • Start
    Section 5 Introduction (2:05)
  • Start
    What If We Ask What If (11:19)
  • Start
    The Four Whys (7:23)
  • Start
    Left Side / Right Side (7:25)
  • Start
    Marathon Not Sprint (1:53)
  • Start
    Manage Your Physiology (10:59)
  • Start
    Marketing Your Product (8:51)
  • Start
    When To Stop (19:57)
  Continuous Improvement (0 hours 13 minutes)
Available in days
days after you enroll
  • Start
    Section 6 Introduction (4:00)
  • Start
    Using Your Workbook (2:57)
  • Start
    More To Come!
  • Start
    Being Driven (4:17)
  • Start
    State Of Work (1:58)
  Extras (0 hours 0 minutes)
Available in days
days after you enroll
  • Preview
    All Downloads

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

Reviews

Get started now!