Blender Environment Artist v2 - EARLY ACCESS
Learn Blender 3.1. Create 3D Assets For Video Games & Make Unique Environments
Want to make beautiful environments, suitable for animations, games or as a stunning portfolio piece?
Maybe you’re a beginner who wants to create unique environments for your games, animations or renders? Or you’re familiar with Blender but struggling with lighting, composition and making realistic environment objects? Perhaps you’re already an environment artist and you’re looking for more experience? This is the course for you!
Created using Blender 3.1 (and compatible with newer versions), the course starts out with the basics of the interface and goes on to build on your skills methodically. No previous experience with 3D modelling is required.
The course will show you how to create highly detailed, great looking environments for your portfolio. And how to turn your environment into an asset ready to be implemented into a video game engine like Unity or Unreal.
You’ll learn how to model a range of environment assets, building up to the comprehensive front cover image. We cover modelling, sculpting, texturing, lighting, rendering and many more core aspects needed for an environment artist.
The entire course is project-based, so you’ll apply your new skills immediately to real 3D models. All the project files are included, as well as additional references and resources - you'll never get stuck. We provide challenges and solutions at each step to make sure that you are learning-by-doing and not just watching someone else make art.
The assets you’ll make are game ready and modular, so you can build lots of different scenes by reusing the different pieces.
No matter what your background, your skills, or your interest, this course will give you a new set of skills that will make you a much more capable 3D Environment Artist.
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
You’ll be amazed what you can achieve in just a few hours! So join us and start creating some amazing environments now!
- How to model objects in Blender and for environments in general
- How to use textures to make objects look realistic
- Different types of texturing for speed and detail
- Different types of environment modelling for games or animations
- How to use PBR materials
- How to create your own PBR materials
- How to use modular environment assets effectively
Grant first started learning Blender back in the late 90’s. He ran a small film company and found the software ideal for some motion graphics work he needed.
He went into teaching as a backup option for when the film work was not so regular. The teaching gradually took over, and he's now been teaching for around 15 years. He moved into teaching game design 6 years ago, which rekindled his excitement for 3D animation. He then began to pick up freelance work and created his YouTube channel Gabbitt Media.
Since then his channel has grown to over 370,000 subscribers, and he's worked on many interesting projects from engineering to 3D printing and creating game models for Atlas Empires.
Now he's here with the GameDev.tv team making courses, and sharing his passion with the community.