Blender Environment Artist

Learn Blender 3.1. Create 3D Assets For Video Games & Make Unique Environments

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Blender Environment Artist v2 - EARLY ACCESS

Learn Blender 3.1. Create 3D Assets For Video Games & Make Unique Environments


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Lifetime Access to Course

Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), or our student chat group (10k live at any one time)

Want to make beautiful environments, suitable for animations, games or as a stunning portfolio piece?

Maybe you’re a beginner who wants to create unique environments for your games, animations or renders? Or you’re familiar with Blender but struggling with lighting, composition and making realistic environment objects? Perhaps you’re already an environment artist and you’re looking for more experience? This is the course for you!

Created using Blender 3.1 (and compatible with newer versions), the course starts out with the basics of the interface and goes on to build on your skills methodically. No previous experience with 3D modelling is required.

The course will show you how to create highly detailed, great looking environments for your portfolio. And how to turn your environment into an asset ready to be implemented into a video game engine like Unity or Unreal.

You’ll learn how to model a range of environment assets, building up to the comprehensive front cover image. We cover modelling, sculpting, texturing, lighting, rendering and many more core aspects needed for an environment artist.

The entire course is project-based, so you’ll apply your new skills immediately to real 3D models. All the project files are included, as well as additional references and resources - you'll never get stuck. We provide challenges and solutions at each step to make sure that you are learning-by-doing and not just watching someone else make art.

The assets you’ll make are game ready and modular, so you can build lots of different scenes by reusing the different pieces.

No matter what your background, your skills, or your interest, this course will give you a new set of skills that will make you a much more capable 3D Environment Artist.

You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.

You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

You’ll be amazed what you can achieve in just a few hours! So join us and start creating some amazing environments now!


What you'll learn in this course…

  • How to model objects in Blender and for environments in general
  • How to use textures to make objects look realistic
  • Different types of texturing for speed and detail
  • Different types of environment modelling for games or animations
  • How to use PBR materials
  • How to create your own PBR materials
  • How to use modular environment assets effectively

Your Instructor


Grant Abbitt
Grant Abbitt

Grant first started learning Blender back in the late 90’s. He ran a small film company and found the software ideal for some motion graphics work he needed.
He went into teaching as a backup option for when the film work was not so regular. The teaching gradually took over, and he's now been teaching for around 15 years. He moved into teaching game design 6 years ago, which rekindled his excitement for 3D animation. He then began to pick up freelance work and created his YouTube channel Gabbitt Media.
Since then his channel has grown to over 370,000 subscribers, and he's worked on many interesting projects from engineering to 3D printing and creating game models for Atlas Empires.
Now he's here with the GameDev.tv team making courses, and sharing his passion with the community.


Course Curriculum (12+ hours)


  Introduction & Setup (0 hours 47 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - The Blender Interface (1:16)
  • Start
    Downloading Blender (2:20)
  • Preview
    Community & Support (1:32)
  • Preview
    Links & Resources
  • Start
    The Interface (4:34)
  • Start
    Adding Objects (13:01)
  • Start
    Rendering (7:34)
  • Start
    Materials (10:05)
  • Start
    Background HDRI’s (7:24)
  Modular Castle (0 hours 48 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Modular Castle (0:42)
  • Start
    Castle Wall (7:06)
  • Start
    Castle Tower (7:20)
  • Start
    Smooth Shading (3:53)
  • Start
    Duplicating Objects (7:02)
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    Castle Landscape (6:40)
  • Start
    Castle Materials (8:02)
  • Start
    Flags & Turrets (6:56)
  • Start
    Section completion (0:32)
  Spooky Corridor - UV Mapping (1 hours 9 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Spooky Corridor (0:37)
  • Start
    Basics of UV Mapping (10:07)
  • Start
    Spooky Corridor UV Unwrapping (11:40)
  • Start
    Mirror Modifier (9:35)
  • Start
    Marking Seams (8:51)
  • Start
    Subdivision Surface Modifier (7:28)
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    Generated Texture Coordinates (9:24)
  • Start
    Toxic Barrel (11:17)
  • Start
    Section Completion (0:27)
  Rocks & Trees (1 hours 26 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Rocks & Trees (0:53)
  • Start
    Sculpting Rocks (7:12)
  • Start
    PBR Materials (9:35)
  • Start
    Displacement (9:07)
  • Start
    Sculpting Trees (10:45)
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    Alpha Textures (8:03)
  • Start
    Texturing The Bark (9:35)
  • Start
    Building The Trees (10:45)
  • Start
    Changing the Leaf Colour (3:14)
  • Start
    The Decimate Modifier (6:50)
  • Start
    Collections & Links (10:02)
  • Start
    Section Completion (0:41)
  Modular Building (1 hours 3 minutes)
Available in days
days after you enroll
  • Start
    Blocking Out (0:34)
  • Start
    Building the Beams (7:37)
  • Start
    Plaster Modules (13:34)
  • Start
    Stone Walls (12:22)
  • Start
    Building the Roof - Part 1 (10:00)
  • Start
    Building the Roof - Part 2 (11:56)
  • Start
    Fence Posts (7:19)
  Adding Detail (1 hours 36 minutes)
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days after you enroll
  • Start
    Adding Details (1:05)
  • Start
    Box Projection (8:45)
  • Start
    Simple Unwrap (10:14)
  • Start
    Texture Painting (8:12)
  • Start
    Texture Painting the Stone (8:57)
  • Start
    PBR From a Single Texture (13:16)
  • Start
    Texture Atlases (13:46)
  • Start
    Doors & Windows (10:15)
  • Start
    Seamless Textures (7:08)
  • Start
    Procedural Textures (14:24)
  • Start
    Section Completion (0:50)
  Sculpted Details (1 hours 24 minutes)
Available in days
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  • Start
    Sculpting Details (0:41)
  • Start
    Sculpted the Beams Part 1 (10:23)
  • Start
    Sculpted the Beams Part 2 (8:49)
  • Start
    Unwrapping the Beams (9:52)
  • Start
    Baking a normal map (8:31)
  • Start
    Ray Distance (4:41)
  • Start
    Baking a Cavity Texture (10:45)
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    Connecting the Cavity texture (3:35)
  • Start
    Painting The Wood Texture (10:00)
  • Start
    The Beams Roughness (10:09)
  • Start
    Adapting The Beams (7:06)
  Completing The Modules (1 hours 27 minutes)
Available in days
days after you enroll
  • Start
    Completing The Modules (0:30)
  • Start
    Combining texturing Techniques (11:57)
  • Start
    Joining The Modules (10:50)
  • Start
    Different Sized Roofs (9:25)
  • Start
    Combining the Roof Modules (5:38)
  • Start
    The Stone Wall Modules (4:21)
  • Start
    The Bay Windows Part 1 (14:15)
  • Start
    The Bay Windows Part 2 (11:02)
  • Start
    Organise & Build a House (12:53)
  • Start
    Build a 2nd House (7:00)
  The Landscape (1 hours 38 minutes)
Available in days
days after you enroll
  • Start
    Landscape (0:23)
  • Start
    Sculpting The Rock Base (10:15)
  • Start
    Decimate the Rock Base (7:57)
  • Start
    Baking Normals & Cavity Maps (10:28)
  • Start
    Rock Colour (9:07)
  • Start
    Building A Scene (9:56)
  • Start
    Adding Trees (4:33)
  • Start
    Composition & Background (9:28)
  • Start
    Mossy Rocks (8:46)
  • Start
    Editing Links (3:43)
  • Start
    Adding Fences and Rocks (9:54)
  • Start
    Creating bushes (13:52)
  Lighting & Rendering (0 hours 42 minutes)
Available in days
days after you enroll
  • Start
    Intro to Rendering and Lighting (0:25)
  • Start
    Window Lights (9:14)
  • Start
    Creating A Lamp (9:37)
  • Start
    Lights, Camera & Final Composition (7:49)
  • Start
    Rendering & The Compositor (5:17)
  • Start
    Rendering & Animation (9:26)
  • Start
    Course Completion (1:11)
  Downloads (0 hours 0 minutes)
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days after you enroll
  • Start
    Rusty Barrel

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

Get started now!