Blender Animation & Rigging: Bring Your Creations To Life
Learn To Rig And Animate Models And Characters In Blender. For All Skill Levels. Blender 4 Compatible. Early Access.
Want to create amazing animations, just like you see on your favourite game characters?
In this course, you’ll bring your creations to life and learn how to rig and animate models and characters.
While the course is mainly character focused, the principles and tools you learn can be applied to animate anything in Blender.
By the end of the course you’ll be able to rig and animate characters ready for game engines, or anything else you want to use them for!
- Understand the basic and important principles of rigging and animating
- Start with a basic character rig, then more complex rigging and tools
- Rig characters with basic and automated advanced rigs
- Create simple & expressive animations
- Learn principles and how to create actions for your characters like run cycles and attack animations.
- Create character animations quickly and easily that are ready for game engines
- We’ll also show you how to export and have these working in game engines!
Plus you get the added bonus of seeing Grant acting out all these animations as a template for the movements :-)
The course is Blender 4 compatible, and will be updated if there are any changes to the way things work in Blender 4.1.
Perfect if you have a basic/reasonable understanding of the Blender interface (so at least a few hours of modelling and using blender under your belt) and also if you want to create animations for your games and game characters.
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
And you’ll get access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
So what are you waiting for? Dive in now and start animating!
Grant first started learning Blender back in the late 90’s. He ran a small film company and found the software ideal for some motion graphics work he needed.
He went into teaching as a backup option for when the film work was not so regular. The teaching gradually took over, and he's now been teaching for around 15 years. He moved into teaching game design 6 years ago, which rekindled his excitement for 3D animation. He then began to pick up freelance work and created his YouTube channel Gabbitt Media.
Since then his channel has grown to over 370,000 subscribers, and he's worked on many interesting projects from engineering to 3D printing and creating game models for Atlas Empires.
Now he's here with the GameDev.tv team making courses, and sharing his passion with the community.
Course Curriculum (8+ hours)
StartIntroduction to the course (2:16)
StartUnderstanding Keyframes (8:24)
StartCommunity & Support (1:33)
StartTimeline & Record Button (9:28)
StartAnimating Colours (6:36)
StartRendering Animations (11:19)
StartIntro to the Graph Editor (7:41)
StartHandle Types (9:35)
StartSection Intro: Rigging Basics (0:47)
StartUnderstanding Parenting (12:07)
StartDeadly Trap Animation (9:39)
StartBone Basics (7:42)
StartRigging with Bones (7:22)
StartDeadly Snake Animation (9:12)
StartRigging & Weight Painting a Leg (12:40)
StartAnimating with FK (8:30)
StartRigging IK (8:03)
StartAnimating an IK Leg (4:04)
StartCreating IK & FK Arm Rigs (6:43)
StartAnimating IK & FK Arms (3:35)