Muwlczzqggn5fnwdue5k

Blender Character Creator v2.0 for Video Games Design Course

Learn How To Model Video Game Characters. Use The Sculpt Tool To Shape, Add Texture, Rig & Animate Video Game Characters

   Watch Promo

By the end of this course students will be able to...

  • Create a character from start to finish using Blender.
  • Block out the basic shape of your character using a standard box modelling approach.
  • Use the sculpt tools to shape the broad level details of your character.
  • Use the sculpt tools to add fine details to your character.
  • Texture paint your character to give it colour and details.
  • Rig (add bones) to your character so that it can be animated.
  • Animate your character.
  • Add your character into the Unity game engine if you choose to do so.

Take your first steps to becoming a 3D character artist - learn everything from modelling to painting to animating the character. The course is the sequel to the highly popular Blender Character Creator course, enjoyed by 10s of thousands of students.

This course has been created using Blender 2.83 and is compatible with newer versions of Blender.

Whether you're a beginner or more advanced, the experienced instructors will take you through every step of the process, ensuring that you aren't just "copy and pasting" what you see, but learning the tools and developing your own creative process as you go. For each concept taught this course includes a relevant challenge for you to implement yourself. You can follow along with the Ogre model used in the course, or create your own character using reference material or your own sketches.

The course will show you how to create a highly detailed, great looking character for your portfolio as well as turning that same character into an asset ready to be implemented into a video game engine.

All students have access to the Q&A forums where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.


Your Instructor


Grant Abbitt
Grant Abbitt

Grant first started learning Blender back in the late 90’s. He ran a small film company and found the software ideal for some motion graphics work he needed.
He went into teaching as a backup option for when the film work was not so regular. The teaching gradually took over, and he's now been teaching for around 15 years. He moved into teaching game design 6 years ago, which rekindled his excitement for 3D animation. He then began to pick up freelance work and created his YouTube channel Gabbitt Media.
Since then his channel has grown to over 200,000 subscribers, and he's worked on many interesting projects from engineering to 3D printing and creating game models for Atlas Empires.
Now he's here with the GameDev.tv team making courses, and sharing his passion with the community.


Course Curriculum (16+ hours)


  Introduction & Setup (1 hours 16 minutes)
Available in days
days after you enroll
  • Start
    Welcome To The Course (0:50)
  • Start
    Download & Install Blender (3:26)
  • Start
    Blender Interface Introduction (10:00)
  • Preview
    Introduction To Edit Mode (8:05)
  • Preview
    Using Loop Cuts (9:05)
  • Preview
    Mirror Modifier (17:18)
  • Start
    Extrude (14:28)
  • Start
    Shader Editor (9:02)
  • Start
    Community & Resources (4:19)
  Mech Master (1 hours 24 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Mech Masters (0:57)
  • Start
    Creating the Cockpit (11:19)
  • Start
    Creating the Body (11:38)
  • Start
    Creating the Legs (12:12)
  • Start
    Creating Weapons (11:23)
  • Start
    Posing the Mech (3:50)
  • Start
    Smooth & Flat Shading (4:27)
  • Start
    Adding Materials (11:55)
  • Start
    Camera & Background (3:46)
  • Start
    Rotating camera (5:40)
  • Start
    Rendering the Mech (4:54)
  • Start
    Instructor Hangout - Mech Masters (2:42)
  Modular Vehicles (2 hours 26 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Modular Vehicles (1:48)
  • Start
    Intro to Modules (1:51)
  • Start
    Building the Base (11:13)
  • Start
    Building the Vehicle top (7:17)
  • Start
    Building the Wheels (9:47)
  • Start
    Creating Car Bases (13:20)
  • Start
    Tank Tracks (12:06)
  • Start
    Creating the Tank Base (12:13)
  • Start
    Making the tank top (13:27)
  • Start
    Rocket Launcher Top (12:39)
  • Start
    Making the Triple Gun Top (12:57)
  • Start
    Making the Laser Cannon Top (9:18)
  • Start
    The Tripod Base (13:50)
  • Start
    Texturing the Vehicles (10:12)
  • Start
    Instructor Hangout - Modular Vehicles (4:05)
  Blocking Out (1 hours 38 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Blocking Out (1:10)
  • Start
    Reference & Background Images (5:01)
  • Start
    Importing Background Images (7:33)
  • Start
    Blocking out the shape (12:39)
  • Start
    Subdivision Surface Modifier (7:33)
  • Start
    Sculpting the Blocks (15:02)
  • Preview
    Dyntopo Sculpting (8:24)
  • Start
    Dyntopo Sculpting Body 1 (8:36)
  • Start
    Dyntopo Sculpting Body 2 (8:48)
  • Start
    Sculpting the Head (4:29)
  • Start
    Combining Objects (9:06)
  • Start
    Instructor Hangout #1 (9:41)
  Detailed Sculpting (2 hours 9 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Detailed Sculpting (1:30)
  • Start
    Mid Level Details - Body (11:34)
  • Start
    Mid Level Details - Head (10:49)
  • Start
    Mid Level Details - Horns (14:25)
  • Start
    Using Alphas (12:34)
  • Start
    Fine Details (13:43)
  • Start
    Clothing & Armour - Belt (8:20)
  • Start
    Clothing & Armour - Loin Cloth (8:35)
  • Start
    Clothing & Armour - Buckle (7:17)
  • Start
    Clothing & Armour - Shackle (12:05)
  • Start
    Clothing & Armour - Sculpting 1 (13:11)
  • Start
    Clothing & Armour - Sculpting 2 (10:22)
  • Start
    Instructor Hangout - Detailed Sculpting (5:15)
  Retopology (1 hours 3 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Retopology (1:06)
  • Start
    Understanding Retopology (2:57)
  • Start
    Manual Retopology Demonstration (13:33)
  • Start
    Automatic Retopology (5:32)
  • Start
    Automatic Retopology 2 (6:33)
  • Start
    Automatic Retopology 3 - Tidy Up (7:07)
  • Start
    Retopology - Small Items (7:27)
  • Start
    Retopology - Decimate (10:09)
  • Start
    Instructor Hangout - Retopology (9:21)
  UV Unwrapping (1 hours 18 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Unwrapping (1:18)
  • Start
    Understanding UV Unwrapping (14:25)
  • Start
    Marking Seams (12:22)
  • Start
    Marking Seams 2 (12:52)
  • Start
    Unwrapping The Body (15:20)
  • Start
    Repair Stretching Problems (3:50)
  • Start
    Unwrapping All Objects Together (12:48)
  • Start
    Instructor Hangout - Unwrapping (5:51)
  Baking (1 hours 5 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Baking (1:21)
  • Start
    Understanding baking & PBR (9:33)
  • Start
    Baking the orcs body (10:47)
  • Start
    Baking the orcs body - cavity (10:47)
  • Start
    Baking the horns & teeth 1 (7:06)
  • Start
    Baking the teeth & horns 2 (12:01)
  • Start
    Baking multiresolution objects (9:51)
  • Start
    Instructor Hangout - Baking (4:21)
  Painting (2 hours 4 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Painting (1:09)
  • Start
    Blocking out colours (15:00)
  • Start
    Orc Body Painting Basics (11:05)
  • Start
    Different Stroke Methods (7:56)
  • Start
    Metallic maps (5:52)
  • Start
    Painting with stencils (7:55)
  • Start
    Painting With Blend Brushes (12:32)
  • Start
    Painting The Metal (4:50)
  • Start
    Painting the Horns &Teeth (10:11)
  • Start
    Painting the roughness map (16:41)
  • Start
    Painting the roughness map small items (14:02)
  • Start
    Other blend brushes (8:51)
  • Start
    Painting The Eyes (8:28)
  Animation (2 hours 16 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Animation (1:12)
  • Start
    The Basics Of Keyframes (9:52)
  • Start
    Rendering Animations (8:57)
  • Start
    Understanding Armatures (Bones) (12:10)
  • Start
    Animating A Snake (5:23)
  • Start
    File Organisation (5:38)
  • Start
    Basic Human Rig (9:17)
  • Start
    Parenting the Basic Rig (6:41)
  • Start
    The Rigify Rig (15:13)
  • Start
    Blender to Mixamo (10:36)
  • Start
    Weight Painting (14:05)
  • Start
    Exporting the Character (1:27)
  • Start
    Exporting the Textures (6:12)
  • Start
    Import Blender To Unity (16:42)
  • Start
    Unity Animator Controller (12:56)
  Updates and Important Messages (0 hours 0 minutes)
Available in days
days after you enroll
  • Start
    Coupon For Original Course Content

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

Get started now!