Blender Anime Character - EARLY ACCESS
Model, rig and animate an anime character in this advanced Blender course.
Want to learn to rig and animate an anime character in Blender? And at the same time, learn the more complex aspects of 3D modelling such as topology and edge flow?
In this course, you’ll learn how to model anime characters and develop skills in box modelling techniques. This is a very technical approach and different to the sculpting workflow, which we cover in other courses.
You’ll make clothing for your characters, and learn basic to intermediate techniques which include rigging the clothing and texturing. These simple, yet effective, techniques will prepare you for more advanced modelling and topology
This course is aimed at intermediate Blender users looking for more advanced techniques and a “stepping stone” course to make the jump from beginner to pro!
You’ll need a reasonable understanding of the blender interface, ideally having gone through one of our more beginner friendly Blender courses.
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
Get plugged into our communities of amazing developers on Facebook (around 20k), in our own Community curated by our supportive and knowledgeable Teaching Assistants (17k views/day), and our student Discord chat group (10k live at any one time).
Level up in Blender and create your own anime characters now
What you'll learn...
- Modelling an anime character from reference
- Basics of topology, rigging, weight painting and texturing characters
- Box modelling or building the character from scratch
- Create clothing for the character
- Rig characters using a simple ik set-up for the legs
- Texture painting and setting up a simple anime shader
Grant first started learning Blender back in the late 90’s. He ran a small film company and found the software ideal for some motion graphics work he needed.
He went into teaching as a backup option for when the film work was not so regular. The teaching gradually took over, and he's now been teaching for around 15 years. He moved into teaching game design 6 years ago, which rekindled his excitement for 3D animation. He then began to pick up freelance work and created his YouTube channel Gabbitt Media.
Since then his channel has grown to over 370,000 subscribers, and he's worked on many interesting projects from engineering to 3D printing and creating game models for Atlas Empires.
Now he's here with the GameDev.tv team making courses, and sharing his passion with the community.
Course Curriculum (5+ hours)
StartWelcome To The Course (1:06)
StartCommunity & Support (1:40)
StartInserting Background Images (10:40)
StartModelling The Face Outline (12:38)
StartThe Nose & Mouth (11:34)
StartFilling In (14:31)
StartBack Of The Skull (14:29)
StartThe Neck (11:34)
StartThe Inside Of The Mouth & Eyes (11:22)
StartThe Ears & Subdivision Modifier (13:11)