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  Dynamically Constructing UObjects

Creating a new object. Dynamically attaching components. Why is RegisterComponent() important? Setup meshes and materials. Storing an object pool. AActor--AttachToComponent - Unreal Engine UObject Instance Creation UStaticMeshComponent--SetStaticMesh - Unreal Engine FAttachmentTransformRules - Unreal Engine UActorComponent--RegisterComponent - Unreal Engine UMeshComponent--SetMaterial - Unreal Engine