Dynamically Constructing UObjects
Creating a new object.
Dynamically attaching components.
Why is RegisterComponent()
important?
Setup meshes and materials.
Storing an object pool.
AActor--AttachToComponent - Unreal Engine
UObject Instance Creation
UStaticMeshComponent--SetStaticMesh - Unreal Engine
FAttachmentTransformRules - Unreal Engine
UActorComponent--RegisterComponent - Unreal Engine
UMeshComponent--SetMaterial - Unreal Engine