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Unreal Multiplayer Master: Video Game Dev In C++ Course
Puzzle Platforms - Connecting Players
Course Promo (1:58)
Introduction to Puzzle Platforms (2:03)
Differences Between UE5 and UE4 (4:18)
Connecting Two Players (12:19)
How to Be an Active Student (14:05)
Surveying the Multiplayer Space (11:14)
Meet the Client-Server Model (19:09)
Tips For Not Spawning
Detecting Where Code is Running (17:57)
Mid-section Quiz
Authority and Replication (16:51)
Widgets For FVector Properties (16:01)
Sending The Platform Back (14:37)
Set Up A Simple Puzzle (14:19)
Playing Over The Internet (15:51)
Set Up A Platform Trigger (17:08)
Mid-section Quiz
Handling Overlap Events In C++ (14:04)
Activating Platforms From Triggers (22:45)
When To Use A GameInstance (14:21)
Console Commands With Exec (14:31)
Hosting Servers With ServerTravel (15:33)
Joining Servers With ClientTravel (9:37)
Sharing Your Game On Itch.io (19:25)
Puzzle Platforms Wrap-up (1:21)
End Of Section Quiz
The UE4 Network Compendium
Menu System - Polishing Our Game
Introduction to Menu System (1:00)
Create a Menu Blueprint (17:36)
Accessing UI Classes in C++ (19:56)
Load And Display UMG In C++ (10:09)
Potential Error Messages
Changing UI Input Modes (12:25)
Advanced UMG Widget Layout (19:09)
Mid-section Quiz
Custom Buttons And Fonts (13:45)
Solution: Custom Buttons And Fonts (7:34)
Connecting UMG to C++ (9:05)
Initialisers and UButton Callbacks (11:54)
Interfaces To Invert Dependencies (15:59)
Solution: Injecting Dependencies (6:08)
Mid-section Quiz
Deactivating Menus (13:11)
Sub-Menus With Widget Switchers (7:40)
Solution: Styling Our Sub-Menu (12:57)
Navigating Menus In C++ (15:34)
Reading Text Fields From C++ (18:32)
Challenge: Loading In-Game Menus (21:58)
Challenge: Leaving A Server (15:39)
Quitting A Game From C++ (13:12)
End Of Section Quiz
Menu System Wrap-up (1:01)
Online Multiplayer
Introduction to Steam Multiplayer (1:04)
Getting The Steamworks SDK (9:02)
Errors Building SpaceWar
Building SpaceWar In Visual Studio (16:06)
Building SpaceWar In Xcode (8:52)
Testing Steam Lobbies (9:15)
The Online Sub-System (16:16)
NULL Sub-System For Testing (9:49)
Memory Management In C++ (13:32)
Mid-section Quiz
Creating Online Sessions (16:56)
Destroying Online Sessions (11:44)
Finding Online Sessions (12:08)
Query Parameters & Session Settings (12:11)
Lists Of Widgets With ScrollBox (20:16)
Populating The Server List (20:15)
Mid-section Quiz
Selecting A Server (18:43)
Joining A Session (15:38)
Enabling The Steam OSS (13:44)
Enabling Steam In Packaged Builds
"Presence" For Steam Lobbies (15:17)
Mid-section Quiz
Row Selection In Lists (18:40)
Displaying Search Result Properties (21:05)
Debugging The Search Results (11:08)
Custom Session Settings (19:06)
Continued: Custom Session Settings (13:42)
Mid-section Quiz
GameMode And Multiplayer (18:07)
Enabling Seamless Travel (15:19)
Debugging Engine Code (19:43)
Bugs In Steam OSS
Starting A Session (20:45)
Handling Network Errors (7:37)
End Of Section Quiz
Steam Multiplayer Wrap-up (1:17)
Krazy Karts - State Synchronisation And Interpolation
Introduction to Krazy Karts (1:17)
Creating A Go-Kart Pawn (17:52)
Understanding Forces And Movement (12:50)
Blocking Movement Without Physics (15:03)
Rotations With Quaternions (14:48)
Simulating Air Resistance (14:39)
Mid-section Quiz
Simulating Rolling Resistance (11:55)
Steering And Turning Circles (15:23)
Server Functions & Cheat Protection (17:35)
AutonomousProxy vs SimulatedProxy (18:18)
Sources Of Simulation Error (11:58)
Mid-section Quiz
Replicating Variables From The Server (17:07)
Triggering Code On Replication (12:04)
Smooth Simulated Proxies (8:36)
Simulating Lag And Packet Loss (18:35)
Replay Autonomous Moves (10:43)
Mid-section Quiz
Planning Client-Side Prediction (16:21)
Replicating Structs (19:16)
Simulating A Move (11:26)
Unacknowledged Move Queue (15:37)
Server Time vs Local Time
Simulating Unacknowledged Moves (9:59)
Fixing SimulatedProxy Prediction (13:13)
Mid-section Quiz
Refactoring Into Components (12:23)
Extracting A Movement Component (19:00)
Extracting A Replication Component (19:21)
Decoupling Movement & Replication (17:46)
Mid-section Quiz
Linear Interpolation For Position (12:29)
FMath::Lerp For Client Interpolation (21:49)
FQuat::Slerp For Rotation (11:33)
Hermite Cubic Spline Interpolation (7:54)
FMath::CubicInterp For Velocity (17:09)
Mid-section Quiz
Refactoring With Structs (19:40)
Client Interpolation Mesh Offset (16:26)
Advanced Cheat Protection (16:22)
Mid-section Quiz
End Of Course Wrap-up (2:21)
Extras
All Downloads
Getting Your Badge (2:38)
Mid-section Quiz
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