Unreal 5 Stealth Combat: Make Stealth Games in UE5 Blueprint
Build your own 3rd person stealth combat game, complete with your own playable map, alarm hazards, obstacles, intractables, enemies and more!
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Build Your Own Assassin's Creed Moment.
Build a 3rd person stealth combat game, Assassin's Creed style. This course walks you through it in Unreal 5 using Blueprints, covering the core mechanics every stealth game needs: running, sneaking, attacking and staying out of sight. You'll need a beginner's grasp of Unreal and Blueprints going in, and you'll come out the other side with a genuinely levelled-up skillset.

Outsmart Guards With Real AI.
Make sure your guards are a challenge, not just an NPC. You'll programme AI using Behavior Trees, building patrol routes and reactions that actually respond to where you are and what you're doing. Rig up alarm systems on top, and suddenly one wrong move has real consequences. This is where your stealth game starts feeling properly dangerous.

Design a Map Built for Sneaking.
Alarms, obstacles, hiding spots: your map, your rules. You'll design a full playable map loaded with alarm hazards, obstacles and interactables, using MetaHumans and Quixel to bring next-gen visual fidelity to the whole scene. Every element gets placed with one goal: giving the player interesting choices about how to get past it.

Race the Clock on Your Own Leaderboard.
Fastest map run wins bragging rights. You'll build a local leaderboard that tracks the quickest completion times, turning your finished stealth level into something replayable and genuinely competitive. By the end you've shipped a complete stealth combat game, and the Blueprint skills here transfer straight over to whatever genre you build next.
What you’ll learn
Build your own 3rd person stealth game using Unreal 5’s epic Blueprints.
Power up your projects with next-gen tech like MetaHumans and Quixel.
Design deadly maps loaded with alarms, obstacles, and secrets.
Program ninja-like AI using Behavior Trees for thrilling encounters.
Sync slick animations for seamless hero manoeuvres.
Rig alarm systems to challenge the most stealthy players.
Engineer interactables to keep gamers on their toes.
Battle for top spot on the local leaderboard with record map runs.
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Never get stuck with our teaching assistants on call.About the course
Are you looking to level up your game development skills and take your projects to the next level?
Do you like games like Assassin's Creed?
Take your skills from beginner to advanced, while learning to organise and scale larger projects. You’ll learn how to use the latest technologies in Unreal 5, like MetaHumans, Quixel, Niagara, Behavior trees, and much more.
This course has everything you need to know, from start to finish, to create an Assassin's Creed like stealth combat game.
Even if you’re not interested in stealth combat style games, these skills are super transferable to other types of games.
You’ll use Unreal Blueprints to create a 3rd person stealth combat game. You’ll create your own playable map, complete with alarm hazards, obstacles, intractables, enemies AND a local leaderboard to show the quickest map completion times!
So if you’ve already used Unreal and are looking to develop greater skills inside the engine. Or you’ve always wanted to create your own ‘Assassins Creed’ like combat stealth game. Or you’re simply looking to fully complete a whole project within the engine. This is the course for you!
This is a “Beginner+” course, which means you should have a beginner's understanding of the Unreal engine and a simple understanding of blueprints.
Dive in now!

Curriculum
Instructors

Gorka Aranzabal
I'm Gorka Aranzabal, but I'm better known as Gorka Games. I am an indie game developer who creates Unreal Engine 5 tutorials on YouTube, helping hundreds of thousands of game developers each month.
I began creating games at the age of 8, learning to use Unreal Engine and Unity. I started by developing small games and participating in numerous game jams for UE4, which was a rich learning experience.
After several years, I shifted my focus to Unity and began programming in C# more seriously.
Over time, I embarked on a commercial project called "Bromeliad," which I have been developing alongside a senior programmer. The game launched in early access at the beginning of 2021, and we plan to release it fully by the end of 2023.
In the summer of 2022, I started making tutorials on YouTube for Unreal Engine 5. My channel quickly grew, and I am now regarded as one of the top UE5 channels. Having worked on various team projects, I have created both beginner and advanced UE5 courses. Now, in 2023, I am teaching hundreds of thousands of game developers around the world each month.



