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Unreal 4.22 C++ Developer: Learn C++ and Make Video Games
Introduction and Setup
Meet The GameDev.tv Community (5:58)
Compilers & VS Community (6:13)
Install Prerequisites On MacOS (5:05)
Build Unreal From Source (Linux) (13:56)
Antivirus Warnings
Install Unreal Engine 4.22 (4:35)
Also Install Visual Studio Code (9:11)
Want to Focus on Blueprint?
Section Wrap-up (1:19)
Triple X - Write Pure C++
Triple X Game Design Doc (5:00)
The Structure Of C++ By Example (7:39)
Your First Program (6:59)
Saving Files
A note to Windows users
Hello, World! (8:16)
Variables (8:03)
const & Assigning Values (6:18)
Statements & Comments (5:26)
Triple X Quiz 1
MSVC Compilation Warnings [Windows Only]
Naming & Self Documenting Code (7:14)
Getting User Input (8:56)
Using if and else in C++ (7:50)
Functions (11:01)
Returning Data From Functions (8:33)
Triple X Quiz 2
Function Parameters (8:54)
Comparing Values (8:09)
Generating Random Number Ranges (11:36)
Triple X Quiz 3
Bulls & Cows (2019 Version)
Hi I'm Mike (1:16)
Introduction To Bull Cow Game (4:30)
Non-English characters
Importing Bull Cow Game (6:57)
Terminal Actor: Non-English Characters Unsupported
The Game Module X Could Not Be Loaded (1:12)
A Look Around Unreal (5:35)
Controlling The Viewport (4:01)
Editing Actors In Our Level (10:05)
Adding Actors To The Level (4:53)
Editing the Landscape (7:44)
Quiz 1
Setting Up VS Code In Unreal (4:11)
Actors And Components (5:07)
Using The In Game Terminal (8:16)
Unreal's Types - FString (3:46)
The TEXT Macro (3:11)
Quiz 2
Bull Cow Basic Game Loop (4:42)
Accessing Player Input (2:53)
Coding The Basic Game Loop (8:58)
Member Variables (6:13)
Solving Slow Compile Times (4:27)
The Full Game Loop (5:16)
Pseudo Code (10:17)
Creating Our First Function (9:52)
Finding And Replacing In VS Code (8:06)
The C++ Dot Operator (5:39)
Formatting FStrings (17:43)
Booleans (17:49)
Pre vs Post Increment / Decrement (18:27)
Parameters And Arguments (8:51)
Early Returns (14:22)
Structure Of An FString (21:27)
Const Member Functions (6:16)
Looping In C++ (15:17)
Checking Characters Part 1 (9:01)
Checking Characters Part 2 (12:36)
TArray Of Hidden Words (7:49)
Advanced Cursor Usage In VSCode (5:33)
TArray Functions .Num() (5:47)
Early August Update (1:34)
Logical Operators (6:47)
TArray Functions Adding And Removing (16:26)
Range-Based For Loop (5:33)
A Quick Look At Memory (5:02)
Introduction To References (13:59)
Random And The UE4 Docs (13:49)
Out Of The Frying Pan (3:41)
Out Parameters (14:58)
Break Out Of A Loop (2:48)
Structs (11:13)
Bull Cow Extras (1:33)
Bull Cow Wrap Up (0:48)
Building Escape
What’s Coming Up (1:30)
Welcome To Building Escape (2:11)
Building Escape End Goal (5:05)
Setting Up The Building Escape Project (5:47)
Pointer Primer (4:45)
Unreal’s Classes and Components (9:18)
Deleting A Class (3:53)
Logging To The Output Log (7:02)
Project Settings: Default Startup Level (1:40)
Accessing An Object’s Name (14:56)
Getting An Actor’s Transform (13:11)
Importing Custom Meshes (19:29)
Using BSP For Basic Building Blocks (20:20)
Basic Lighting (5:50)
Transforming Material Textures (16:46)
Extras
All Downloads
Early Returns
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