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Unity Multiplayer (with Mirror): Intermediate C# Coding & Networking
Multiplayer Basics
Welcome To The Course (1:45)
Importing Mirror (9:25)
Useful Resources
Client-Server Model (9:58)
Network Manager (21:02)
Syncing Variables (16:40)
SyncVar Callbacks (10:59)
Remote Actions (15:07)
Server Authority (9:38)
Network Transform (11:19)
Moving Our Player (17:28)
Real Time Strategy
Section Intro - RTS (2:16)
Project Setup (5:21)
Mirror Package Version (0:24)
Our First Unit (11:43)
Unit Movement (14:40)
Spawning Units (20:03)
Selecting A Unit (17:58)
Commanding Units (8:37)
Storing Our Units (16:54)
Selecting Multiple Units (21:45)
Improving Selection & Movement (11:15)
Unit Targeting (17:15)
Unit Chasing (9:33)
Unit Firing (20:50)
Dealing Damage (13:56)
Health UI (15:25)
Destroying Units & Buildings (15:04)
Unit Base Building (14:59)
Winning The Game (15:57)
Game Over (13:32)
Buildings Setup (11:57)
Making Buildings (17:32)
Placing Buildings (20:36)
Spawning Buildings (10:55)
Resource Generation (19:03)
Unit Spawn Queues (20:46)
Building Limits (14:07)
Team Colors (11:13)
Camera Movement (18:22)
Minimap (13:42)
Minimap Movement (15:05)
Adding Polish (9:04)
Adding More Units (18:52)
Lobby UI (14:18)
Creating A Lobby (13:50)
Starting The Game (16:42)
Displaying Lobby Info (13:44)
Using The Steam Transport (16:48)
Updating Packages (11:57)
Course Wrap Up (0:59)
Extras
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Importing Mirror
We download and import Mirror through the package manager and also import other packages that we will use in this project.
Mirror Asset Store Page
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