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Unreal 4.22 C++ Developer: Learn C++ and Make Video Games
Introduction and Setup
Meet The GameDev.tv Community (5:58)
Compilers & VS Community (6:07)
Install Prerequisites On MacOS (6:22)
Build Unreal From Source (Linux) (13:56)
Antivirus Warnings
Install Unreal Engine 4.22 (4:35)
Also Install Visual Studio Code (9:30)
Want to Focus on Blueprint?
Section Wrap-up (1:19)
Triple X - Write Pure C++
Introducing Triple X & Gavin (1:42)
Triple X Game Design Doc (5:00)
The Structure Of C++ By Example (7:39)
Your First Program (7:41)
Saving Files
A note to Windows users
Hello, World! (8:53)
Variables (8:03)
const & Assigning Values (6:18)
Statements & Comments (5:26)
Triple X Quiz 1
MSVC Compilation Warnings [Windows Only]
Naming & Self Documenting Code (7:14)
Getting User Input (8:56)
Using if and else in C++ (7:50)
Functions (11:01)
Returning Data From Functions (8:33)
Triple X Quiz 2
Function Parameters (8:54)
Comparing Values (8:09)
Generating Random Number Ranges (11:36)
Triple X Quiz 3
What Now?
Bulls & Cows (2019 Version)
Hi I'm Mike (1:16)
Introduction To Bull Cow Game (4:30)
Non-English characters
Importing Bull Cow Game (8:25)
Terminal Actor: Non-English Characters Unsupported
The Game Module X Could Not Be Loaded (1:12)
Helping Us Help You (4:54)
A Look Around Unreal (5:35)
Controlling The Viewport (4:01)
Editing Actors In Our Level (10:05)
Adding Actors To The Level (4:53)
Editing the Landscape (8:03)
Quiz 4
Setting Up VS Code In Unreal (4:11)
4.26 VSCode Intellisense Bug (6:39)
4.26 VSCode Intellisense Fix Reference
Actors And Components (6:04)
Using The In Game Terminal (9:12)
Unreal's Types - FString (3:46)
The TEXT Macro (3:11)
Quiz 5
Bull Cow Basic Game Loop (4:42)
Accessing Player Input (2:53)
Coding The Basic Game Loop (8:58)
Member Variables (6:13)
Solving Slow Compile Times (4:27)
The Full Game Loop (5:16)
Pseudo Code (10:17)
Quiz 6
Creating Our First Function (9:52)
Finding And Replacing In VS Code (8:06)
The C++ Dot Operator (5:39)
Formatting FStrings (17:43)
Booleans (17:49)
Pre vs Post Increment / Decrement (18:27)
Parameters And Arguments (8:51)
Early Returns (14:33)
Quiz 7
Structure Of An FString (21:27)
Const Member Functions (6:16)
Looping In C++ (15:17)
Checking Characters Part 1 (9:01)
Checking Characters Part 2 (12:36)
TArray Of Hidden Words (8:13)
Loading Words At Runtime
Advanced Cursor Usage In VSCode (5:33)
TArray Functions .Num() (5:47)
Early August Update (1:34)
Logical Operators (6:47)
TArray Functions Adding And Removing (16:19)
Range-Based For Loop (5:33)
Quiz 8
A Quick Look At Memory (5:35)
Introduction To References (13:59)
Random And The UE4 Docs (13:49)
Out Of The Frying Pan (3:41)
Loading Words With A Predicate
Out Parameters (14:58)
Break Out Of A Loop (2:48)
Structs (11:13)
Bull Cow Extras (1:33)
Bull Cow Wrap Up (0:48)
Building Escape
Welcome To Building Escape (2:10)
Building Escape End Goal (5:05)
Setting Up The Building Escape Project (5:51)
Pointer Primer (4:45)
Unreal’s Classes and Components (9:18)
Deleting A Class (3:53)
Quiz 9
Logging To The Output Log (7:02)
Project Settings: Default Startup Level (1:40)
Accessing An Object’s Name (15:14)
Getting An Actor’s Transform (13:00)
Quiz 10
Importing Custom Meshes (20:46)
Using BSP For Basic Building Blocks (22:54)
BSP Challenge (12:27)
Basic Lighting (9:16)
Quiz 11
Transforming Material Textures (18:17)
Rotating An Actor With Code (16:14)
Object Collision (16:31)
Using Linear Interpolation (19:50)
Quiz 12
Relative Vs Absolute (8:59)
Indentation (6:44)
Exposing Parameters To The Editor (4:49)
Assets Naming Conventions (7:42)
Framerate Independent Using DeltaTime (6:13)
Trigger Volumes (6:30)
Using Collision Volumes (10:56)
Quiz 13
Protecting From A Null Pointer (8:37)
Getting The Player To Open The Door (7:31)
Getting The Door To Close (4:54)
Using GetTimeSeconds() (12:54)
Designer Friendly Components (7:58)
Grabbing System Overview (7:27)
Modifying The Default Pawn Actor (11:32)
Inherit Game Mode Blueprint (6:40)
Getting Player Viewpoint (14:07)
Using DrawDebugLine (15:13)
Line Tracing AKA Ray-Casting (12:35)
Quiz 14
LineTraceSingleByObjectType() (13:40)
Using FindComponentByClass() (11:46)
Introducing Input Binding (13:23)
Accessors & Memory Layout (9:26)
Reducing Code in “Hot Loops” (20:29)
Using Physics Handles (16:20)
Refactoring Rules (18:03)
Iteration Through Valid Actors (21:58)
Pointer Protection Process (11:46)
SFX & Audio Clips (19:01)
Building Escape Final Challenge (9:45)
Building Escape Wrap Up (1:06)
Toon Tanks
Section Intro (0:49)
Project Intro (1:59)
Pawn Class Creation (10:37)
Creating Components (11:13)
Deriving Blueprint Classes (5:17)
Access Modifiers (12:12)
Creating Child C++ Classes (8:06)
Pawn Movement Input (15:53)
Exposing Variables (9:51)
Pawn Turret (13:25)
Find Distance Between (12:59)
Virtual Functions (11:45)
Calling Override Functions (15:13)
Creating Actor Classes (13:02)
Spawning Actors (7:06)
Using Dynamic Delegates (11:43)
Creating GameMode classes (9:42)
Creating a Health Component (6:22)
Adding Health Functionality (8:51)
GameMode - ActorDied (10:04)
Creating Widget Blueprints (11:51)
End Game Widget (3:45)
GameMode Blueprint (7:37)
Debugging our Health Component (7:34)
Player Controllers (10:57)
PawnTank Destruction (5:23)
Spawning Particles (7:13)
Particle Components (4:01)
Playing Sound Effects (5:07)
Creating Camera Shake (6:31)
Implementing Camera Shake (3:47)
Wrap-up And Challenges (10:40)
Simple Shooter
Section Intro: Simple Shooter (2:02)
Project Setup (9:55)
Pawns vs Characters in C++ (12:33)
Character Movement Functions (17:22)
Controller Aiming (13:30)
Third Person Camera Spring Arm (8:57)
Skeletal Animations 101 (8:20)
Editing Collision Meshes (5:09)
Animation Blueprints 101 (13:15)
2D Blend Spaces (10:28)
Connecting Animation To Gameplay (8:59)
Inverse Transforming Vectors (9:38)
Calculating Animation Speeds (11:54)
Gun Actors (11:34)
Spawning Actors At Runtime (6:37)
Attaching To Meshes Via Sockets (10:20)
Shooting Architecture (6:14)
Spawning Particle Effects (8:14)
Player View Point (10:52)
Line Tracing By Channel (12:28)
Impact Effects (4:37)
Dealing Damage To Actors (8:04)
Virtual Methods In C++ (10:15)
Overriding TakeDamage (9:06)
Blending Animations By Booleans (4:41)
Blueprint Pure Nodes (6:28)
Create and Setup an AI controller (3:59)
AI Aiming (6:13)
Nav Mesh And AI Movement (10:48)
Checking AI Line Of Sight (7:39)
BehaviorTrees And Blackboards (8:06)
Setting Blackboard Keys In C++ (5:54)
Behavior Tree Tasks And Sequences (8:24)
BT Decorators And Selectors (12:12)
Custom BTTasks In C++ (7:53)
Executing BTTasks (10:31)
BTTasks That Use The Pawn (10:48)
BTServices In C++ (15:04)
Ignoring Actors In Line Traces (6:03)
Ending The Game (10:16)
Setting Timers In C++ (10:10)
Displaying A Lose Screen (11:32)
Iterating Over Actors (10:25)
Calculating The Win Condition (12:20)
Refactoring PullTrigger (7:53)
Weapon Sound Effects (6:35)
Randomized Sound Cues (8:35)
Sound Spatialization (6:45)
Crosshairs and HUDs (7:42)
Health Bars (7:50)
AimOffsets (12:04)
Animation State Machines (10:03)
Complex State Machines (13:00)
Wrap-up And Challenges (8:49)
Extras
All Downloads
All Section Slides
Getting Your Badge (2:38)
Updates and Important Messages
Coupon For Original Course Content
Also Install Visual Studio Code
Why we're also using VS Code
Install Visual Studio
Code
Extra note on how to open Code on Windows.
Install VS Code, and open it from the Developer Command Prompt on Windows so that we can compile C++ on the Terminal.