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  Working To A Specification

Generating your own spec Make consistent icons within your game Understanding how some choices naturally change others Really good resources Google & Apple Looks real, or is iconised 3D or 2D in appearance Transparency- are parts of image see through? Shading- flat shading through to ‘realistic’ Square Edged, rounded square, circular etc. Axis of Symmetry / Mirroring Rules are meant to be broken? Break little things whilst keeping to the idea of the rule Slipping too far from your specification will lead to inconsistency Consistency is important with a collection. Google Material Design Apple Human Interface Guidelines