Unity 3rd Person Combat & Traversal

Make a complete 3rd Person Combat System for an RPG in Unity!

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Unity 3rd Person Combat & Traversal - EARLY ACCESS

Make a complete 3rd Person Combat System for an RPG in Unity!


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Interested in learning how to make your own third person action combat game, similar to Dark Souls or Assassin’s Creed? This is the course for you!

Using Unity 2022.1, you’ll learn how to create your own 3rd person action combat system (similar to that used in games like Dark Souls or Assassin’s Creed). It can easily be added to your RPG project, or any other 3rd person game you’re working on.

You’ll learn about player input, animation state machines, attack combos, dodging, target locking, cinemachine camera options, simple enemy attack AI and more.

By the end of the course you’ll have created your very own sandbox arena where you can hack and slash as many enemies as you like, using a 3rd person camera and control system - with either mouse / keyboard or game controller.

You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced coders, so are able to explain complex concepts clearly, as well as entertain along the way.

Benefit from our world-class support from both other students, and the instructors who are on the forums regularly.

You’ll gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

Dive in now!


 

Your Instructor


Nathan Farrer
Nathan Farrer

Nathan has been making and modding games for as long as he can remember. He started to get serious about coding when he was 15 and quite quickly stumbled across Unity and has been deep within the engine ever since.
He really enjoys building systems, gameplay mechanics, and has spent a lot of time experimenting with multiplayer networking.
Online he goes by the name of Dapper Dino and has been growing his YouTube channel since 2018, mostly teaching people the more intermediate topics so that they can use Unity to make the game of their dreams!
He's also part of the Unity Insiders program which gives him access to the latest and greatest information as well as amazing connections with Unity developers and content creators. He's excited to share all this great knowledge with you!


Course Curriculum (9+ hours)


  Introduction & Setup (0 hours 16 minutes)
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  • Preview
    Sneak Preview (1:22)
  • Preview
    Welcome To The Course (0:48)
  • Start
    Community & Support (1:40)
  • Start
    Accessing Our Projects (4:38)
  • Start
    Installation & Setup (7:58)
  State Machines (1 hours 0 minutes)
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  • Preview
    Section Intro - State Machines (0:33)
  • Start
    What Is A State Machine? (4:39)
  • Start
    Creating Our State Machine (12:11)
  • Start
    Constructors & Inheritance (8:38)
  • Start
    Testing Player State Machine (9:45)
  • Start
    Creating An Action Map (5:43)
  • Start
    Handling Inputs (10:23)
  • Start
    Input Events (8:50)
  Basic Movement (1 hours 29 minutes)
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  • Preview
    Section Intro - Basic Movement (0:34)
  • Start
    Player Character (6:51)
  • Start
    Animator State Machine (6:04)
  • Start
    Movement Input (12:08)
  • Start
    Player Character Controller (10:43)
  • Start
    Movement Blend Tree (9:40)
  • Start
    Cinemachine Camera (13:32)
  • Start
    Camera Relative Movement (8:14)
  • Start
    Movement Refactoring (11:22)
  • Start
    Creating The Environment (10:49)
  Melee Combat (3 hours 15 minutes)
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  • Preview
    Section Intro - Melee Combat (0:25)
  • Start
    Targeting (10:42)
  • Start
    Entering The Targeting State (9:01)
  • Start
    Selecting A Target (6:09)
  • Start
    Targeting Camera (6:37)
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    State Driven Camera (7:37)
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    Cinemachine Target Group (10:06)
  • Start
    Force Receiver (10:25)
  • Start
    Targeting Movement (10:28)
  • Start
    Targeting Animations (13:49)
  • Start
    Improved Targeting Selection (9:27)
  • Start
    Mixamo Animations Fix (8:23)
  • Start
    Player Attacking State (10:13)
  • Start
    Attack Data (17:20)
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    Combo Attacks (15:51)
  • Start
    Attacking Force (14:50)
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    Weapon Hitbox (10:44)
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    Dealing Damage (11:17)
  • Start
    Attacking State Polish (7:39)
  • Start
    Improving The Environment (3:58)
  Enemy AI (2 hours 21 minutes)
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  • Preview
    Section Intro - Enemy AI (0:29)
  • Start
    Enemy State Machine (7:31)
  • Start
    Enemy Idle State (11:55)
  • Start
    Player Detection (10:11)
  • Start
    Enemy Chasing State (12:40)
  • Start
    Enemy Attacking State (9:44)
  • Start
    Enemy Weapon (9:37)
  • Start
    Weapon Knockback (12:52)
  • Start
    Impact States (9:00)
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    Impact State Transitions (8:16)
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    Dead States (10:21)
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    Ragdoll On Death (15:30)
  • Start
    Player Blocking State (11:10)
  • Start
    Combat Polishing (11:59)
  Advanced Movement (1 hours 34 minutes)
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  • Preview
    Section Intro - Advanced Movement (0:30)
  • Start
    Dodging (13:51)
  • Start
    Jumping & Falling (14:42)
  • Start
    Improved Dodging (15:25)
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    Ledge Detection (9:44)
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    Ledge Hanging (10:47)
  • Start
    Climbing (17:04)
  • Start
    Bug Fixing & Polish (12:55)

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

Get started now!