Autoplay
Autocomplete
HTML5
Flash
Player
Speed
Previous Lecture
Complete and continue
Complete Blender Creator 2.8: Learn 3D Modelling for Beginners
Getting Going In Blender v2.8
Welcome (0:57)
Install and Overview (9:40)
WARNING (1:50)
Adding Objects (7:30)
Transforms (13:52)
Duplication (16:44)
Your First Materials (15:12)
Quiz 1
QT - Intro To Snapping (5:36)
Camera Setup Moving Around Your Models (7:55)
A Basic 3 Point Light Setup (12:56)
The Outliner (3:49)
Rendering Out Your Scene (7:00)
Sharing Your Work And Our Community (3:14)
Quiz 2
Intro and Setup Final Challenge (14:45)
Blender's Interface (6:41)
User Preferences (8:56)
Intro and Setup Section Wrap Up (1:02)
Your First 3D Model In Blender v2.8
Introduction to Box Modelling (0:40)
Basic Modelling Concepts (1:19)
Edit Mode (8:18)
Vertices, Edges And Faces (7:31)
Merging Vertices In Blender (12:41)
Extruding In Blender (7:34)
Quiz 3
Pivot Points (12:11)
Multiple Materials (14:00)
Mid-Section Challenge A Small Scene (10:51)
What Are Normals? (2:52)
Normals In Blender (9:47)
Quiz 4
Insetting In Blender (11:04)
Edge Loops, Loop Cut and Slide (10:10)
QT - Sliding (3:38)
Mistakes When Subdividing A Surface (10:42)
QT - Different Selection Methods (9:51)
Quiz 5
The Snapping Tool (10:14)
More Than One Way (2:21)
Using The Array Modifier (10:59)
Joining Mesh Objects (5:59)
Finish Your Mayan Pyramid (5:19)
Quiz 6
Block Modelling Wrap Up (1:05)
Bowling Ball And Pins v2.8
Welcome To Bowling Ball And Pins (1:05)
Knowing Your Topic And Specification (5:38)
Blender Model Scale And Units (4:58)
Importing Reference Material (8:31)
Importing Reference Alternative (3:36)
Placeholders (8:44)
Introduction To Bézier Curves (15:25)
Quiz 7
Converting A Curve To Mesh (5:54)
Spin In Blender (10:17)
Different Material Properties (11:16)
Bevel Vertex (4:38)
Quiz 8
QT - To Sphere (2:56)
Extruding To A Normal (5:30)
Sharp Edges On Curved Surfaces (13:41)
Importing Simple Blender Files (8:59)
Collection Basics (5:53)
Adding New Scenes (8:09)
Eevee’s Shadow Options (16:57)
Eevee Render Settings (13:11)
Quiz 9
Bowling Pin and Ball Wrap Up (0:42)
Low Poly Chess Set v2.8
Introduction To The Low Poly Chess Set (1:26)
Managing A Larger Project (5:07)
Planning Your Project (4:15)
Mesh Objects Vs Mesh Data (11:47)
Re-centring Your Objects (3:52)
Creating A Standard Asset (9:42)
Using The Bevel Tool (11:57)
QT View port and Camera Clipping (4:53)
What Is Low Poly? (3:09)
Dissolving Geometry (7:08)
Edge Rings (7:14)
Exploring Alternatives To Bevelling (10:02)
Appending Vs Duplication (11:06)
Bridging Edge Loops (13:39)
3D Cursor And Origins (10:01)
Boolean Modifier (6:15)
Boolean In Edit Mode (4:56)
Parent And Children - Collections and Organisations (12:54)
Introduction To Empties (15:54)
QT Better Viewport Control (7:24)
Lighting - Lamp Types (15:44)
Controlling Materials - Roughness (8:22)
Hiding Unneeded Objects (4:14)
Your First Texture (15:21)
Introduction To The Mapping Node (15:32)
Managing Your Chess Scene Assets (5:14)
Generated Textures (6:17)
Topology - Tris, Quads, nGons (17:31)
Non-Planar Geometry (4:32)
The Mirror Modifier (31:08)
Rook Challenge (8:22)
King Challenge (15:24)
Setup Your Chess Scene (7:26)
Multiple Cameras (19:47)
Camera Properties (5:30)
Depth Of Field In Eevee (13:15)
Grouping for Export / Collections (5:09)
Creating An Assets Portfolio Scene (7:47)
Chess Set Wrap Up (0:52)
An Animated Lamp 2.8
Animated Lamp Introduction (0:53)
Animation Design Document (8:17)
Scene and Asset Design (4:32)
Introduction To The Grease Pencil (14:24)
Workflow Choices (3:34)
Creating A Backdrop (7:01)
Making The Grease Pencil Real (4:28)
Cycles Vs Eevee (5:07)
Cycles On A Mac (3:36)
Dedicated Graphics Cards (9:38)
Lighting Cycles Vs Eevee (16:04)
Reflections Cycles Vs Eevee (7:20)
Rendering A Small Area (5:32)
Using Curves To Generate Geometry (17:04)
Altering Curve Resolution (9:18)
Converting A Curve Obj To A Mesh Obj (12:38)
Existing Geometry To Create New (9:12)
Creating Sharper Edges (8:45)
Lowering Your Cycles Render Time (13:51)
Introduction to Armatures (8:05)
Revisiting the Mirror Modifier (13:09)
Adding Bones To Our Armature (10:49)
Applying Transforms With Animations (7:15)
Pose Mode (6:42)
Constraining Bones Movement (9:35)
The Lamp Upper Arm (5:21)
The Screw Modifier (13:13)
The Solidify Modifier (11:41)
The Bevel Modifier (11:08)
Finishing The Lamp And Rig (7:11)
Introduction To The Shader Editor (20:13)
Simple Worn Edges (14:43)
Lamps And Emissive Materials (13:08)
Auto Inverse Kinematics (IK) (7:11)
IK Control Bones (9:03)
Auto IK Constraints (9:53)
IK Limits (8:43)
The Timeline (7:40)
Keyframes (15:17)
Auto Keyframing (3:36)
The Dope Sheet Overview (6:14)
The Graph Editor Overview (16:52)
Setting Up The Camera (9:21)
Rough Render Techniques (9:55)
Rendering An Animation (10:47)
Safely Rendering Longer Animations (11:00)
Multi-Blender Renders (12:08)
Vertex Groups (9:02)
Re-Rigging The Lamp (12:03)
Exporting Your Animated Lamp (13:59)
Animated Lamp Wrap Up (0:46)
Game Asset Pack
Game Asset Pack Introduction (2:01)
What's Coming Up (3:26)
Modular Design (23:05)
Planning Your Project (2:23)
Reference Material (8:45)
Version Control (4:08)
Designing Your World (6:30)
Level Of Detail (7:56)
Managing Your Assets (7:59)
Extras
All Downloads
Creating Sharper Edges
Lecture content locked
If you're already enrolled,
you'll need to login
.
Enroll to Unlock