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Blender Environment Artist (2.8): Archive Course
Section 1 - Getting Started
Welcome To The Environments Course (1:24)
Getting Blender 2.8 Installed (7:41)
Rendering in 2.8 (3:54)
Adding Objects (16:33)
Transforming Objects (17:45)
Basic Model Organisation (9:15)
Quiz 1
The Boolean Modifier (13:03)
What Are ".blend1" Files? (8:06)
Appending Another Blender Project (10:48)
The Array Modifier Basics (11:38)
Duplicating Objects (8:08)
Quiz 2
Your First Instructor Hangout (10:31)
Setting Up The Camera (14:24)
Material Quick Tip: Base Colour (6:48)
Repeating The Last Operation (8:20)
Snapping (12:24)
Randomize Transform (4:23)
Quiz 3
Selection Methods (6:39)
Rendering And Sharing Your Work (12:24)
Getting Started Mid Section Challenge (12:19)
Reflective Materials (22:04)
Basic Lamps and Lighting (9:27)
Quiz 4
Quick Tip: Basic World Lighting (4:06)
3 Point Lighting Setup (13:13)
Viewport and Camera Clipping (6:11)
Default Workspaces (4:14)
Volumetric Basics (12:10)
End Of Getting Started Hangout (8:19)
Getting Started End Of Section Challenge (19:11)
Quiz 5
Getting Started Wrap Up (1:33)
Texturing Basics
Welcome To Texturing Basics (1:24)
Creating A New Work Space (7:21)
Introduction To The UV Image Editor (9:42)
What Is A Texture? (14:44)
Quiz 6
Material Node Introduction (11:30)
What Is UV Mapping? (9:28)
Setting Up Material Studies (8:30)
Using A Height Or Displacement Map (15:27)
Making Links (12:55)
Normal Maps (15:26)
Height Map from Color Map (12:27)
Height Map to Normal Map (10:12)
Quiz 7
Introduction To Hand Painting (15:21)
Introduction To UV Unwrapping (17:43)
Checking UV Mapping (15:37)
Transforming UV Maps (18:03)
Quiz 8
Pivot Points and Snapping UV Maps (19:40)
Challenge: Pivot Points and Snapping UV Maps (15:04)
Online Texture Sources (14:02)
Quiz 9
Node Wrangler Introduction (12:46)
Multiple Materials (13:06)
Baking Base Colour To One Texture (25:31)
Multiple UV Unwraps (12:06)
Generated Textures (19:34)
Quiz 10
Quick Tip: Replacing Nodes (5:06)
Mixing Nodes Together (15:06)
Quick Tips: Node Wrangler Short Cuts (10:02)
The Color Ramp Introduction (21:08)
Introducing the Bevel Modifier (20:00)
Quiz 11
Texturing Basics End Of Section Challenge (11:36)
Section 3 Procedural Worlds
Procedural Worlds Introduction (2:05)
Checking For Updates To Blender (8:35)
Generated Textures Are Different (17:30)
Real Displacement Using Textures (17:32)
Displacement Texture Coordinates (10:10)
Quiz 12
Displacement Quick Tip- Transforms (4:32)
Procedural Study Spheres (16:16)
Layering Displacements (18:11)
Vertex Groups (11:42)
Weight Painting (18:12)
Smoothing Out Details (15:44)
Quiz 13
Empties And Their Uses (17:16)
Projecting Textures (11:23)
Moving An Object's Origin (8:02)
Material Inputs: Object Info (17:22)
Node Grouping (15:24)
Quiz 14
Material Inputs: Texture Coordinate (21:02)
Masking With Textures (14:04)
Deciding How to Mix Materials (15:44)
Repeating A Generated Texture (17:57)
The Mapping Node (9:20)
Quiz 15
Finish Off Our Plank (17:08)
Render Time Displacement (Cycles) (31:16)
Procedural Worlds Wrap Up (2:27)
Section 4 - Sketching Geometry
Introduction To Sketching Geometry (0:49)
Adding a Grease Pencil Object (14:44)
Setting Suitable Background Colours (5:14)
Editing Grease Pencil Strokes (10:28)
Quick Tip Duplicating (4:44)
Converting Your Sketch To A Curve (5:36)
Quiz 16
Making A Curve 3 Dimensional (17:23)
Refining Shadows In Eevee (12:36)
Subsurface Scattering In Eevee (15:24)
Drawing On A Surface (14:29)
Quick Tip: Drawing Curves (7:57)
Quiz 17
Snapping To The Grease Pencil (15:31)
Bend Angle (9:23)
Optimising And Cleanup - Dissolve (24:02)
Drawing With Symmetry (6:00)
Joining Curve and Mesh Data (10:52)
Fun With Arrays (18:04)
Particle System Basics (18:20)
Sketching Geometry Wrap Up (1:17)
Extras
All Downloads
Welcome To The Environments Course
Michael welcomes you to the course
Explains the structure of the course
First section is for complete beginners
Environments S1 Slides
Complete and continue