Autoplay
Autocomplete
Previous Lecture
Complete and continue
Blender Character Creator: Rigging Humanoid 3D Characters
Setup And Introduction
Welcome To The course (1:08)
Installing Blender (4:05)
Overview Of Blender’s Interface (10:41)
Changing Your Viewpoint (8:03)
Transforming Objects (18:15)
Adding Objects (19:59)
Understanding Normals (7:54)
The Timeline And Keyframes (14:30)
The Camera (6:46)
Recording Manual Movements (6:27)
Introduction To The Community (2:53)
Recommended User Preferences (12:13)
Lighting And Rendering An Animation (20:20)
Quiz 1
End Of Section 1 Challenge (9:47)
Free Blender Guide
Section 1 Wrap Up (0:53)
Basic Rigging
Introduction to Section 2 (1:15)
The Outliner Getting Your Naming Right (10:27)
Deletion Options (10:14)
Basic Selection (14:20)
Speeding Up Your Selecting (12:20)
What Is Topology (10:32)
Advanced Selection Methods (15:22)
Proportional Editing (9:42)
Materials And Shading (18:03)
Quiz 2
Origins, 3d Cursor And Pivot Points (11:10)
Transforms and Applying Them (4:28)
Introduction To Parenting (10:33)
Empties (10:07)
Grouping Objects (7:17)
What Is A Rig? (10:51)
Armatures - A Bone Based Rig (18:17)
Introduction To Constraints (11:22)
The Track To Constraint (20:20)
Trouble Shooting Rigs Part 1 (9:01)
Advanced Layout Controls (13:19)
Transferring Data Between Blender Files (8:38)
The Dope Sheet - When Keyframes Happen (10:06)
The Graph Editor - How Keyframes Happen (16:44)
Quiz 3
Creating Multiple Animations (16:46)
Making Actions Visible Outside Blender (19:04)
Exporting From Blender For Unity (7:45)
Exporting From Blender For Unreal (3:22)
Quiz 4
End Of Section 2 Challenge (6:28)
Solving Potential UE4 Issues (5:18)
Section 2 Wrap Up (1:17)
Cube Dude
Introduction to Section 3 (1:21)
Importing Reference Material (12:50)
Object Mode And Edit Mode (19:00)
Intersecting Geometry (11:42)
Creating New Geometry (19:57)
Adjusting Geometry (17:58)
The Mirror Modifier (10:04)
Checking An Exported Model (In Unity) (9:48)
Quick Texturing Our Model (Blender Render) (10:51)
UV Unwrapping Overview (16:47)
Optimising A UV (13:46)
Quiz 5
Creating A Texture (18:04)
Exporting Just The UV Map (13:46)
Checking Our Texture Works Externally (8:48)
Applying Multiple Textures To Our Model (19:51)
Texturing Our Model (Cycles) (21:15)
Generated Textures (18:17)
Minimum Skeleton Requirements (10:36)
Automatically Linking Our Mesh And Armature (13:37)
Vertex Groups (15:23)
Checking Your Rig Externally (Unity and Unreal) (12:44)
Spaces (4:56)
Quiz 6
Limiting Joint Movement (14:34)
Creating Custom Shaped Bones (12:06)
Inverse Kinematics (IK) Introduction (7:03)
Adding IK Control Bones (12:37)
Adding Pole Targets (8:25)
Quickly Mirroring And Renaming Bones (8:42)
Re-Rigging The Model (7:48)
Extra Control Bones (10:24)
Bone Layers (7:05)
Quiz 7
Animation Principles
Section 4 introduction (1:49)
What Is Animation? (4:20)
Frame Rate (9:50)
Why Not Use Physics? (17:28)
Squash And Stretch (18:17)
Bone Based Squash and Stretch (17:18)
Re-targeting Animations (13:41)
Refining Squash and Stretch (15:42)
Expanding An Animation (14:45)
Animating Can Be Hard (4:20)
Using The Grease Pencil (15:49)
Animating The Grease Pencil (13:18)
Quiz 8
Anticipation (13:00)
Pose To Pose - Keys (11:06)
Pose To Pose - Extremes (9:18)
Pose to Pose - Breakdown Poses (11:30)
Straight Ahead (9:24)
Timing (13:22)
Staging (13:36)
Quiz 9
Ease In and Ease Out (9:57)
Follow Through (19:30)
Overlapping Action (8:14)
Secondary Action (15:02)
Exaggeration (11:43)
"Solid Drawing" (10:41)
Appeal (5:50)
Quiz 10
Section 4 Wrap Up (1:01)
Humanoid Animation
Introduction To Section 5 (2:08)
Section 5 Outcome (6:06)
Remember Your Reference Material (5:17)
Quick Editing A Video In Blender (14:23)
Using Reference Video In Blender (13:53)
Analysing Body Movement: Walking (11:26)
Meaningful Markers (9:05)
Auto Keying Poses (11:22)
Copying And Mirroring Poses (8:47)
Adding Overlapping Action (14:32)
Refining Our Animation (15:22)
Secondary Action For The Walk (7:54)
Quiz 11
Kevin Parry's 100 Walks (6:29)
Simple Low Poly Characters
Introduction To Section 6 (3:55)
Character Design Specification (5:28)
Gathering Your Reference Material (4:00)
A 3D Viewport Refresher (17:44)
Edit Mode and Object Mode (18:39)
Verts Edges and Faces (18:55)
Deleting And Filling (18:39)
Duplicating (14:11)
Workflow- Box Modelling & Poly To Poly (10:48)
The Mirror Modifier Revisited (17:02)
Loop Cut and Slide (13:54)
Duplicate and Separate (9:42)
The Solidify Modifier (19:14)
Intersecting Geometry Revisited (16:04)
Quiz 12
Removing Doubles (9:08)
Vertex and Edge Slide (10:21)
The Snapping Tool (15:05)
The Inset Tool (15:05)
Visible Layers (10:50)
Non-Planar Geometry (9:35)
Auto Merging Vertices (5:12)
Proportional Editing Revisited (16:12)
Ripping (7:29)
Select Linked and Make Links (19:48)
Quiz 13
End Of The Simple Character Section (1:40)
Extras
All Downloads (0:15)
Creating A Texture
Lecture content locked
If you're already enrolled,
you'll need to login
.
Enroll to Unlock