Unreal Engine 4 Blueprint Game Developer Online Course

Learn How To Code Your First Video Game in 100 minutes with Visual Scripting. Created in collaboration with Epic Games.

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Unreal Engine Blueprint Game Developer Online Course

Learn How To Code Your First Video Game in 100 minutes with Visual Scripting. Created in collaboration with Epic Games.

Bestseller 4.7 (4,708 ratings) 19,401 students

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This is the partner course to the Complete Unreal C++ Developer, one of the most popular Unreal courses on the web.

In this course you'll learn how to make games without writing traditional code, by using Unreal Engine 4 and it's powerful visual coding system known as Blueprints. We'll start this course at a beginners pace so you'll need no prior experience or knowledge of Unreal or game development.

In the first section you'll go from not even having Unreal installed to making your first game: Marble Run! In fact, once you become more confident, you'll be able to make Marble Run in less that 15 minutes! That's how easy and powerful Unreal Blueprint is.

In the next section you'll build your second game, Crystal Cavern. You'll develope your own levels by editing geometry and using Unreal's powerful lighting system. You'll populate your levels with actors you've fully coded yourself through blueprints such as: pickups, cannons, projectiles & more!

By the end of this course you'll have the fundamental skills to create your own games with Unreal.

For each game project in the course, you will be:

  • Guided through to build the entire game yourself.
  • Shown all the Unreal and Blueprint features required.
  • Challenged to apply, and re-apply your knowledge regularly.

Prefer to focus on C++? Check-out our Unreal Engine C++ Developer course. All our courses cover different projects, and work together perfectly.

You will get full lifetime access for a single one-off fee. And have access to our world-class community forum where you can discuss topics on a course-wide basis, or down to the individual video. Our discussion forum will help you learn and share ideas with other students.

We constantly improve our courses in response to user feedback.


What you'll learn on this course:

  • Create simple complete games to share with friends
  • Develop using the Unreal Engine 4 editor
  • Learn to program using Blueprints, without needing to write code
  • Create and package playable game projects
  • Model basic levels in BSP
  • Understand how to use the Unreal Editor interfac

Your Instructor


GameDev.tv
GameDev.tv

Welcome to GameDev.tv. We've spent the last decade working with world class instructors to create the perfect learning experience for game development. Join our global community of over 2 million students and start making your own games today!


Course Curriculum (10+ hours)


  Introduction - Marble Run (2 hours 12 minutes)
Available in days
days after you enroll
  • Preview
    Getting Started with Unreal Engine 4 (4:36)
  • Start
    Community & Support (10:10)
  • Preview
    First Steps in Unreal Engine 4 (7:51)
  • Start
    Viewport Navigation & Transforms (12:42)
  • Start
    Blueprint Introduction (9:26)
  • Start
    Referencing Actors in Blueprints (10:45)
  • Start
    Quiz
  • Start
    UE 5.1 Warning: Physics Issues
  • Start
    Applying Physics to Static Meshes (4:42)
  • Start
    Event Tick & Input Axis Events (10:42)
  • Start
    Getting and Setting Actor Rotations (8:19)
  • Start
    BSP Geometry (9:06)
  • Start
    Converting BSP to Static Mesh (7:58)
  • Start
    Quiz
  • Start
    Trigger Volumes & Overlap Events (6:50)
  • Start
    Returning Game Time in Seconds (9:02)
  • Start
    Bug Fixing & Code Cleanup (11:01)
  • Start
    Quiz
  • Start
    Packaging your Game (9:20)
  Crystal Cavern (4 hours 24 minutes)
Available in days
days after you enroll
  • Start
    Crystal Cavern Project Setup (4:42)
  • Start
    Level Blockout & Lighting (9:53)
  • Start
    Point Lights, Spot Lights & Sky Lights (6:31)
  • Start
    Blueprint Actor Class (12:12)
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    Player Pawn (6:24)
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    Quiz
  • Start
    Controllers & Possession (8:05)
  • Start
    Game Mode Blueprint Class (5:57)
  • Start
    Applying Physics to Player Pawn (5:02)
  • Start
    Event Graphs & Input Mappings (6:21)
  • Start
    Adding Torque (12:50)
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    Quiz
  • Start
    Blueprint Variables (8:26)
  • Start
    BSP Extrude (6:19)
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    Custom Box Trigger Blueprint (11:15)
  • Start
    Player Camera Manager (11:06)
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    Emissive Material (12:23)
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    Quiz
  • Start
    Destroying Actors on Overlap (6:19)
  • Start
    Timelines (13:11)
  • Start
    Blueprint Functions (6:12)
  • Start
    Multiple Timeline Tracks (9:49)
  • Start
    Blueprint Macros (5:23)
  • Start
    Quiz
  • Start
    Projectiles (6:30)
  • Start
    Importing FBX files (6:00)
  • Start
    Spawning Actors (6:39)
  • Start
    Exposing Blueprint Variables (7:08)
  • Start
    Animating Meshes with Timelines (8:37)
  • Start
    Quiz
  • Start
    Applying Damage (7:50)
  • Start
    Collapsing Blueprint Code (7:32)
  • Start
    Macro Libraries (7:36)
  • Start
    Get All Actors Of Class (5:14)
  • Start
    Pure & Impure Functions (8:00)
  • Start
    Quiz
  • Start
    Working With Arrays (14:56)
  • Start
    Casting & Section Wrap Up (10:36)
  Mars Marine (3 hours 39 minutes)
Available in days
days after you enroll
  • Start
    Project Introduction & Download (3:26)
  • Start
    Game Mode & Character Class Setup (6:26)
  • Start
    Assigning Character Meshes (6:17)
  • Start
    Character Movement Input (6:53)
  • Start
    Animation Blueprints (8:35)
  • Start
    State Machine Transition Rules (7:22)
  • Start
    Mars Marine Quiz #1
  • Start
    Blendspaces (11:07)
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    Thumbstick Aiming (10:00)
  • Start
    Thumbstick Deadzone (7:31)
  • Start
    Mouse Aiming (11:00)
  • Start
    Input Switching (7:20)
  • Start
    Attaching Weapon Meshes & FX (7:26)
  • Start
    Spawning Weapon Sound FX (8:52)
  • Start
    Unreal Motion Graphics (UMG) (6:25)
  • Start
    UMG Property Bindings (7:05)
  • Start
    AI Navigation (8:16)
  • Start
    Animation Montages (12:26)
  • Start
    Handling Player Death (16:24)
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    Line Traces (10:31)
  • Start
    Handling AI Death (14:14)
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    Spawning AI Characters (10:55)
  • Start
    AI Wave Spawning (12:56)
  • Start
    Impact Hits & Health Pickups (9:15)
  • Start
    Section Wrap Up (8:46)
  Extras (0 hours 0 minutes)
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  • Preview
    All Downloads

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

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