Unreal VR Dev: Make VR Experiences with Unreal Engine in C++

Learn How To Build Stunning Video Games in Virtual Reality. Tutorials Cover Design for Oculus Rift & Steam VR w/C++11.

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Unreal VR Dev: Make VR Experiences with Unreal Engine in C++

Learn How To Build Stunning Video Games in Virtual Reality. Tutorials Cover Design for Oculus Rift & Steam VR w/C++11.

Bestseller 4.6 (606 ratings) 8,637 students

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Learn to build beautiful Virtual Reality experiences. This course teaches you everything you need to know to build your very own VR apps and games in the world class Unreal Engine.

Unreal is a massively powerful game engine that puts performance and graphics first. It includes industry-grade VR tools that power some of the best high-end experiences on the market such as Robo Recall. That's why Unreal is the perfect tool to create your own VR experiences.

Virtual Reality is being used to develop apps and experiences for a broad range of industries beyond games. You can do Architectural Visualisation by walking around a building before it is built. You can sketch and sculpt car designs directly in 3D without a modeller. And, of course, you can play games in a completely different way.

But Unreal being as powerful as it is and VR, so new, it can be hard to know where to start. This course makes understanding Unreal VR super easy. Not only do we show you how to use the engine's VR features, but we teach you the fundamental concepts of VR development. By teaching you the fundamentals, we will put you ahead in the rapidly developing VR space.

Looking for other Unreal content such as multiplayer, or a beginner course? Check out our other Unreal Engine tutorials.

This course is aimed at beginner to intermediate Unreal users with some knowledge of C++. Not too confident? Don't worry, the course will take you through everything step by step and give you plenty of practice to build up that confidence with coding.

Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students.

Become a pioneer of VR and create the future!


What you'll learn on this course:

  • Understand and explain the unique challenges presented by VR hardware such as motion sickness.
  • Recreate the most common mechanisms of VR games such as teleportation, spatial UI and object interaction.
  • Compare solutions to VR challenges and assess which perform best in a given context.
  • Choose the most appropriate mechanisms for their own games and projects.

Your Instructor


Sam Pattuzzi
Sam Pattuzzi

Sam wrote his first game at 14, hacking together little games in Macromedia Flash during his summer holidays. Not long after, he taught himself C++ followed by Python and web programming. He was hooked.

In 2010 he went to study Computer Science at the University of Cambridge and he's been in Cambridge ever since. That is where he caught the entrepreneurial bug and realised he wouldn't want a traditional job for long. So after a few years working in various jobs to get experience, he quit and started burning through his savings looking for his calling.

At the end of 2015, he was coaching some friends to improve their programming skills. Realising how much he loved it, he started creating online courses and reached out to Ben for help. Fast forward and he's part of the GameDev.tv gang and gets to hang out with our awesome community!


Course Curriculum (17+ hours)


  Architecture Explorer (7 hours 0 minutes)
Available in days
days after you enroll
  • Preview
    Course Promo (1:45)
  • Preview
    Welcome And Course Orientation (12:01)
  • Start
    UE 5.1 Warning: VR Development
  • Start
    Differences Between UE5 and UE4 (4:18)
  • Preview
    Take The Self Assessement Quiz
  • Start
    Getting Into VR (10:29)
  • Start
    Movement Section Overview (5:11)
  • Start
    Basic Controller Movement (17:34)
  • Start
    Importing An ArchViz Environment (16:22)
  • Start
    Mid-section Quiz
  • Start
    Playspace Movement and Colliders (15:54)
  • Start
    What Is VR Sickness? (15:34)
  • Start
    Line Tracing A Teleport Destination (19:38)
  • Start
    Importing And Using Materials (13:33)
  • Start
    Fades, Timers and Teleporting (19:47)
  • Start
    Mid-section Quiz
  • Start
    Projecting Onto The NavMesh (20:01)
  • Start
    PostProcessing Materials (20:15)
  • Start
    Dynamic Material Instances (13:31)
  • Start
    Adjusting Radius With A Curve (16:14)
  • Start
    Creating Tunnel Vision (20:18)
  • Start
    Mid-section Quiz
  • Start
    Hand Controller Components (16:16)
  • Start
    Parabolic Teleport Pointer (14:57)
  • Start
    Using A USplineComponent (21:09)
  • Start
    Dynamically Constructing UObjects (20:51)
  • Start
    Deforming Meshes With Splines (19:30)
  • Start
    Mid-section Quiz
  • Start
    Notes for 4.22
  • Start
    Extracting A Hand Controller Actor (19:16)
  • Start
    Querying Overlapping Actors (20:30)
  • Start
    Haptic Feedback Effects (11:09)
  • Start
    Climbing Motion (15:48)
  • Start
    Climbing Motion Part 2 (16:23)
  • Start
    End Of Section Quiz
  • Start
    End Of Section Review (2:22)
  Light Painter (10 hours 15 minutes)
Available in days
days after you enroll
  • Preview
    User Interface Section Introduction (4:52)
  • Start
    Creating A VR Pawn Setup (17:42)
  • Start
    Binding Actions To Motion Controllers (15:01)
  • Start
    3D Painting With Spline Meshes (17:02)
  • Start
    Frame Rate In VR (11:16)
  • Start
    Performance Bottlenecks (11:10)
  • Start
    Mid-section Quiz
  • Start
    Performance Optimisation (13:07)
  • Start
    Reducing DrawCalls With Instancing (12:03)
  • Start
    Rotating & Scaling Stroke Meshes (13:29)
  • Start
    Instanced Mesh Materials (12:01)
  • Start
    Saving Game State (13:21)
  • Start
    Mid-section Quiz
  • Start
    Loading A SaveGame (11:57)
  • Start
    Serialising The Game State (15:17)
  • Start
    Serialising Actors To Structs (13:54)
  • Start
    Renaming C++ Base Classes (16:35)
  • Start
    Introduction To Vector Design (19:17)
  • Start
    Mid-section Quiz
  • Start
    Understanding Good VR Design (16:03)
  • Start
    Designing User Interface For VR (16:49)
  • Start
    Ergonomic 3D UI Layout In Unreal (14:04)
  • Start
    UI Widget Interaction In 3D (14:30)
  • Start
    Converting A Design To UMG - Part 1 (12:58)
  • Start
    Mid-section Quiz
  • Start
    Converting A Design To UMG - Part 2 (12:33)
  • Start
    Converting A Design To UMG - Part 3 (7:41)
  • Start
    Binding UPROPERTY to UMG (11:38)
  • Start
    Spawning Widgets In C++ (11:49)
  • Start
    Converting PaintingPicker to C++ (15:05)
  • Start
    Naming Each Slot Uniquely (13:26)
  • Start
    Mid-section Quiz
  • Start
    Iterating Over All SaveGames (17:48)
  • Start
    Populating The Game List UI (10:24)
  • Start
    Binding Text Widgets To C++ (7:57)
  • Start
    Setting TextBlock Content From C++ (9:38)
  • Start
    Button Actions And Splash Screens (10:47)
  • Start
    Parsing Level Options In GameMode (8:20)
  • Start
    Mid-section Quiz
  • Start
    Loading Save Games In GameMode (8:28)
  • Start
    Handling Saving In GameMode (9:39)
  • Start
    Initialize - BeginPlay For Widgets (9:59)
  • Start
    Hooking Up The Add Functionality (13:55)
  • Start
    Clearing Children of UPanelWidget (6:55)
  • Start
    Mid-section Quiz
  • Start
    Connecting a LeftHandController (11:48)
  • Start
    Adding Menus To Hand Controllers (11:37)
  • Start
    Overriding a Scene Component (12:43)
  • Start
    Refactoring SaveAndQuit (6:27)
  • Start
    Create a Pagination Dot Widget (5:27)
  • Start
    Mid-section Quiz
  • Start
    Spawning a Pagination Dot (9:15)
  • Start
    Editing UPanelSlot in C++ (7:35)
  • Start
    Transparent Widgets In The World (10:02)
  • Start
    Calculating Number Of Pages (12:55)
  • Start
    Mid-section Quiz
  • Start
    Refreshing The Pagination State (10:17)
  • Start
    Latching an Analogue Input (14:02)
  • Start
    Moving Between Pages (9:24)
  • Start
    Updating The Pages (7:25)
  • Start
    How To Become A VR Master (7:40)
  • Start
    End of Section Quiz
  Self Assessment and Next Steps (0 hours 0 minutes)
Available in days
days after you enroll
  • Start
    Self Assessment
  Extras (0 hours 2 minutes)
Available in days
days after you enroll
  • Start
    All Downloads
  • Start
    All Section Slides
  • Start
    Getting Your Badge (2:38)

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

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