Unity RPG Shops & Abilities: Intermediate C# Game Coding

Implement a Shop Systems, Special Abilities, distributable Attribute Points and polish your finished RPG!

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Unity RPG Shops & Abilities: Intermediate C# Game Coding

Using Unity 2020.2, we’ll show you how to include three essential game mechanics, Shops, Special Abilities and Traits, in your games.



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Using Unity 2020.2, we’ll show you how to include three essential game mechanics, Shops, Special Abilities and Traits, in your games.

This highly acclaimed series was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a prerequisite.

You can use the code we create in the course in any game or project you build. We’ll be using an RPG as an example. You don't need to have completed the previous parts of the RPG Series (the RPG Core Combat, Inventory Systems and Dialogue & Quests courses) but it will give you an advantage if you already have.

The course is project-based as we believe this is the best way to learn Unity and C#. You will not just be learning dry programming concepts, but applying them immediately to a real RPG as you go.

We’ll provide the RPG project created so far in the series so that you can practice integrating to an existing complex project. Every element of the project we touch will be fully explained and no knowledge of the project will be required.

In the process of the course we will cover advanced topics such as: C# Delegates, Interfaces, Lambdas, Strategy and Composite Patterns.

You will get full lifetime access for a single one-off fee. The creators are qualified and experienced coders and avid gamers, so are able to explain complex concepts clearly, as well as entertain along the way.

You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

Shops and Abilities are core to many game genres. So why not join us and get started improving your game development right now?

What will you learn in this course?

  • Shop and Traits UI development
  • Integration between Traits and a modifier system
  • Main menus & how to integrate them
  • Barter system giving discounts to player with high charisma
  • Buying and selling systems
  • Filtering shop items by type
  • Mana and money systems
  • Flexible and composable special abilities
  • Cooldown timers


Your Instructor


Sam Pattuzzi
Sam Pattuzzi

Sam wrote his first game at 14, hacking together little games in Macromedia Flash during his summer holidays. Not long after, he taught himself C++ followed by Python and web programming. He was hooked.

In 2010 he went to study Computer Science at the University of Cambridge and he's been in Cambridge ever since. That is where he caught the entrepreneurial bug and realised he wouldn't want a traditional job for long. So after a few years working in various jobs to get experience, he quit and started burning through his savings looking for his calling.

At the end of 2015, he was coaching some friends to improve their programming skills. Realising how much he loved it, he started creating online courses and reached out to Ben for help. Fast forward and he's part of the GameDev.tv gang and gets to hang out with our awesome community!


Course Curriculum (18+ hours)


  Shops (6 hours 29 minutes)
Available in days
days after you enroll
  • Start
    Architectural Overview: Recap (6:52)
  • Start
    Which Unity Version? (1:00)
  • Preview
    Shop Section Overview (10:10)
  • Start
    Creating a UI Component Library (13:48)
  • Start
    Solution: Component Library (5:49)
  • Start
    Shops Basic UI Outline (14:49)
  • Start
    Headers (9:59)
  • Start
    Row Variants (10:55)
  • Start
    Component APIs (18:15)
  • Start
    Opening Shops (19:30)
  • Start
    Shop Names & Closing (6:46)
  • Start
    Building A Shopping List (16:26)
  • Start
    Displaying A ShopItem (12:36)
  • Start
    Configuring Stock And Price (13:56)
  • Start
    Quantity Widget (12:29)
  • Start
    Preparing A Transaction (15:23)
  • Start
    Completing A Transaction (18:10)
  • Start
    Calculating A Total (6:52)
  • Start
    Money Component (14:06)
  • Start
    Money UI (12:58)
  • Start
    Tracking Stock (11:01)
  • Start
    Checking A Transaction (13:14)
  • Start
    Checking Inventory Space (7:53)
  • Start
    Stackables And Free Slots (10:20)
  • Start
    Switching To Selling (13:32)
  • Start
    Counting Inventory Availability (9:10)
  • Start
    Selling Transactions (11:56)
  • Start
    Setting Filters (10:07)
  • Start
    Displaying Filters (4:57)
  • Start
    Filtering Items (5:38)
  • Start
    Stock Config Based On Level (10:45)
  • Start
    Calculating Price By Level (14:44)
  • Start
    Replenish Stock By Level (14:54)
  • Start
    Saving Stock & Purse (10:16)
  Abilities (4 hours 53 minutes)
Available in days
days after you enroll
  • Preview
    Abilities Section Overview (3:47)
  • Start
    Triggering The Action Bar (14:40)
  • Start
    The Strategy Pattern (8:59)
  • Start
    Overriding And Abstract Classes (12:22)
  • Start
    Coroutines From Scriptable Objects (16:13)
  • Start
    Sphere Cast Area Of Effect (18:43)
  • Start
    Making A Summoning Circle (18:47)
  • Start
    Filtering Strategy Pattern (13:35)
  • Start
    Effect Strategies (15:35)
  • Start
    Grouping Parameters Into A Class (12:06)
  • Start
    Blast Particle Effects (12:52)
  • Start
    Cooldown Timers (15:25)
  • Start
    Image Type: Filled (14:38)
  • Start
    Mana Component And Display (11:18)
  • Start
    Mana Regeneration (4:17)
  • Start
    Mana Progression (11:13)
  • Start
    Animation Effect Strategy (11:03)
  • Start
    The Composite Pattern (9:51)
  • Start
    Cancelling Abilities (13:28)
  • Start
    Saving Mana (1:59)
  • Start
    Self Targeting Strategy (10:19)
  • Start
    Spawning Projectiles Effect (13:09)
  • Start
    Directional Targeting (22:29)
  • Start
    Polish And Extensions (6:41)
  Traits (1 hours 29 minutes)
Available in days
days after you enroll
  • Preview
    Traits Section Overview (2:43)
  • Start
    New LectureMock Trait UI (15:05)
  • Start
    Trait Row UI Scripts (9:54)
  • Start
    Trait Store Component (12:26)
  • Start
    Staging And Committing Traits (11:16)
  • Start
    Progression And Trait Points (9:43)
  • Start
    Traits And Modifiers (15:43)
  • Start
    Shop Barter System (10:15)
  • Start
    Wrap-up & Extensions (2:09)
  Menus (2 hours 36 minutes)
Available in days
days after you enroll
  • Preview
    Menu Section Overview (2:13)
  • Start
    Creating A Main Menu Scene (7:51)
  • Start
    Importing Fonts & Menu UI (12:37)
  • Start
    Continue Last Save (12:22)
  • Start
    Switching UI Screens (11:54)
  • Start
    New Game & PlayerPrefs (16:20)
  • Start
    Load Game UI (12:51)
  • Start
    List Files In A Directory (14:00)
  • Start
    Pausing With TimeScale (13:14)
  • Start
    Save And Quit (10:54)
  • Start
    Respawn On Death (13:19)
  • Start
    Resetting Animators (6:47)
  • Start
    Resetting Enemies (15:44)
  • Start
    Bug Fixes & Extensions (6:35)
  Final Moment (3 hours 22 minutes)
Available in days
days after you enroll
  • Preview
    Final Moment Section Overview (10:23)
  • Start
    Initial Level Layout Sketch (6:49)
  • Start
    Auto Attacking and Super Speed (14:11)
  • Start
    Armour and Defence Points (20:04)
  • Start
    Tuning Combat Difficulty (18:00)
  • Start
    Tuning Item Price (14:37)
  • Start
    Money Pickups (12:43)
  • Start
    Tuning Drops (16:21)
  • Start
    Conditions For Equipment (21:25)
  • Start
    Tough Fight (16:07)
  • Start
    Experience Tuning (9:38)
  • Start
    Conditional Dialogues (12:48)
  • Start
    Conditional Quest Objectives (18:23)
  • Start
    Course Wrap-up & Extensions (10:55)
  All Downloads (0 hours 0 minutes)
Available in days
days after you enroll
  • Start
    Downloads

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

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