Game Design Deep Dive: Sandbox Games
When the size of the game grows and the amount of work needed to complete the game increases, it’s natural that some feel less inclined to finish the project. The goal is to find a good balance between not wanting to do too much and having the right amount for your game. com/GameDevTV https://www.
Industry veterans Rick Davidson & Tim Ruswick* get together to chat about game design within sandbox games.
Sandbox games are usually huge open-world games where the player almost has the choice to do anything they want.
(*Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's very own Instructor extraordinaire. Tim Ruswick is a successful YouTuber and indie dev, who's created more than 30 games in the last 5 years (wow!), and joined GameDev.tv as our marketing monster).
Listen to the whole chat here: https://www.youtube.com/watch?v=ZVR8Tmkl-GE
Our 'AHA' moments
- Give the player clear instructions
- Sandbox games let you do almost anything you want
- #1 reason people quit making games
- Game development is more than creating fancy characters and levels
YouTube Channel.Until next time, happy dev'ing!